GURPS Space: Roleplaying in the Worlds of Tomorrow

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GURPS Space: Roleplaying in the Worlds of Tomorrow

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author: Steve Jackson / Wiliam A. Barton
book format: Paperback
publishing house: Steve Jackson Games
publication date: 1990 -1
language: English
number of pages: 128

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Steve Jackson / Wiliam A. Barton   

overview

At last, the star-spanning sourcebook for the Generic Universal Role Playing System. In the 128 pages of GURPS Space, you'll 1) Detailed, scientifically correct rules for creating star systems and planets, either randomly, or to fit a specific campaign. 2) 21 character types, with new advantages, disadvantages and skills for a future campaign. 3) Three variant human races-heavy-worlders, light-worlders and Spacers - and guidelines for creating other forms. 4) Four alien races. 5) Science fiction gadgets, weapons and medical technology. 6) Starship construction rules from TL8 to TL15+. 7) Quick but detailed abstract ship combat rules - no ship counters, just roleplaying - for a quick determination of fleet damage, individual ship damage, and injury to characters. GURPS Space does not tie your game to a single background. Rather, it is designed for the creative GM who wants to develop his own universe. This book presents a wide variety of choices and background information to let you recreate your favorite science fiction background, or build your own.

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