Playful Virtual Violence

Douban
Playful Virtual Violence

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ISBN: 9781108873079
author: Christoph Bareither
publishing house: Cambridge University Press
publication date: 2020 -10
series: Cambridge Elements: Histories of Emotions and the Senses

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An Ethnography of Emotional Practices in Video Games

Christoph Bareither   

overview

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.

contents

Introduction
1Emotional Practices, Popular Pleasures, and Virtual Violence
2Studying Emotional Practices in Video Games
3Feeling through Virtual Bodies
4Between Competition and Cooperation
5Righteous Revenge and Transgressive Humour
6Beyond Fun
Conclusion
References

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