BananaSundae - Posts
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finished playing Banjo-Kazooie ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

finished playing Megaman ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘

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replying to BananaSundae

7/10/26: Added Iji, removed Super Ghouls 'n Ghosts

1 replying to Mike Arrani

@prometheanbound Both of those list ideas sound interesting to me.

1 1 replying to Mike Arrani

@prometheanbound I can be pretty neutral and analytical about things I like in conversations, so I don't always broadcast a lot of passion or praise for them unless asked what I feel/think in depth. It also doesn't really bother me if others don't feel the same way I do, so I usually don't feel moved to defend those things I like or to convince others to feel differently about them if they criticize them (again, unless conversation specifically goes there). I'm usually more interested in what the other person thinks and why, since it's a different perspective. It'd be cool to talk about some of these games in more detail in the future since there's a decent amount of conversation material in this list. For the personal preference versus objective quality approach, I already do a lot of analytical thinking normally when I write about games, so I wanted to try putting that aside and just go with stuff I like whether it all makes sense or not. Maybe you could try making a second version of your list that's based only on personal feelings, too, and put it alongside the original one.

1 1 replying to Mike Arrani

@prometheanbound This game has become a rare/valuable collector's item over the years, if I remember right. It's weird how the actual quality of the game and its collector's value don't have to correlate with each other.

1 replying to Mike Arrani

@prometheanbound Thanks. I like both series for different reasons, but I see people often treat Bayonetta like female DMC when it really feels more like it's on its own distinct design path for character action games to me. There's some crossover appeal in general (i.e. action games where you fight enemies stylishly for score), but the two series diverge from each other fairly quickly during gameplay.

replying to BananaSundae

Something was bugging me about my review here, so I went back to the game to double check how the dodge/defense systems work. I got an important detail wrong: dodging with Briar doesn't automatically trigger Lute's various abilities (i.e. paralyzing enemies, etc.); there's an entirely separate button you push when alert indicators pop up on the HUD in response to incoming enemy attacks if you want to get Lute's stuff to pop out. I'm so used to dodging and using the Lute "assist" button together that I imagined them as being the same input. They aren't, which makes Soulstice more distinct from Bayonetta in this regard and possibly slightly more Batman: Arkham Asylum/City (or just Rocksteady Batman in general, I imagine).

Fortunately, I'm not seeing anything else I wrote earlier about Soulstice as being noticeably incorrect.

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finished playing Soulstice ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

finished watching Trap ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘

finished watching Lawmen: Bass Reeves ๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘