cyberpunk
Minds Beneath Us Steam Douban WikiData IGDB
8.8 (26 ratings) other title: 沉没意志 / 沉沒意志 2024-07-31
genre: Adventure / Indie platform: Windows developer: BearBoneStudio publisher: BearBoneStudio
Story Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.

As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.

Features
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Dec. 22, 2024 played
是一个剧本没有缺点的游戏,无论剧情走向还是落地的台词。
游戏的整体风格非常文明(?)看到一个评价说这是a cyberpunk story with the theme of kindness and trust instead of suppression and killing,感觉还挺恰当的:很多赛博朋克作品的重点会放在人和系统的矛盾上,并且以非常gore的方式呈现;但这一作的矛盾主要发生在对系统持有不同态度的人身上,相比之下“揭开惊天阴谋”倒不是最重要的部分了。看到司徒突然冲出来说我们行动取消因为今天下午立法通过了的时候有一种特别熟悉的感觉,我去怎么总有人背着我修宪!
和底特律类似,游戏主要玩法是紧张刺激的qte(。)和对话选择。但这里的大量选择是没有后续的,多数时候只是一些很细小的文本区别。要多叮嘱对方一句吗,还是简单告别?被npc依赖的时候要劝ta做出不让自己后悔的选择吗,还是直接离开?这样的选择不会影响任何剧情,但我很喜欢,因为我可以一遍一遍地告诉我心爱的小领导,不是你的错,我能理解你,你做出了符合你内心的决定;未来的某一天,你们一定会和好的;即使没有和好也没有关系,最后没有成功也没有关系,因为他一定也很想来天台和你一起看月亮。
正是因为摒弃了功利性的反馈,玩家被允许全然出于个人价值和情感来做出回答,这样的瞬间,角色隐形而玩家出现,被赋予了郑重地表达爱、感谢、宽容和道别的机会。
cyberpunk