Jason Scott — Director (4)

TV

BBS: The Documentary (2005)
BBS: The Documentary IMDb TMDB
Long before the Internet escaped from the lab, connecting the planet and redefining what it meant to meant to be a computer user... ...there was a brave and pioneering band of hobbyists who spent their time, money and sanity setting up their home computers and phone lines to welcome anyone who called. By using a modem, anyone who knew the phone number of these machines could connect to them, leave messages, play games, send and receive files in a virtual community... and millions did. They called these places "Bulletin Board Systems", or BBSes. Their collections of messages, rants thoughts and dreams became the way that an entire generation learned about being online.

Movie

DEFCON: The Documentary (2013)
DEFCON: The Documentary WikiData IMDb TMDB Douban
other title: 世界黑客大会DEFCON
DEFCON is the world's largest hacking conference, held in Las Vegas, Nevada. In 2012 it was held for the 20th time. The conference has strict no-filming policies, but for DEFCON 20, a documentary crew was allowed full access to the event. The film follows the four days of the conference, the events and people (attendees and staff), and covers history and philosophy behind DEFCON's success and unique experience.

Movie

BBS: The Documentary (2005)
BBS: The Documentary Douban
Jason Scott Sadofsky actor: Christopher Allen / Cliff Barber …
other title: 一部关于BBS的纪录片
Long before the Internet escaped from the lab, connected the planet and redefined what it meant to use a computer... ....there was a brave and pioneering band of computer users who spent their time, money and sanity setting up their home computers and phone lines to welcome anyone who called. By using a modem, anyone else who knew the phone number of these computers could connect to them, leave messages, send and recieve files.... and millions did. They called these places "Bulletin Board Systems", or BBSes. And their collections of messages, rants, thoughts and dreams became the way that an entire generation learned about being online. When the Internet grew in popularity in the early 1990s, the world of the BBS faded, changed, and became a part of the present networked world.. but it wasn't the same. - Baud introduces the story of the beginning of the BBS, including interviews with Ward Christensen and Randy Suess, who used a snowstorm as an inspiration to change the world. - Sysops and Users introduces the stories of the people who used BBSes, and lets them tell their own stories of living in this new world.

Movie

Get Lamp (2010)
Get Lamp
other title: 拿灯 / GET LAMP: The Text Adventure Documentary …
With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them. Written by Nocseiz Before the First Person Shooter, there was the Second Person Thinker.