If it wasn't for its unique position and technological advancement, I would've rated it much lower

Mike Arrani
Mike Arrani @prometheanbound
杀戮地带:雇佣兵 - 评论

If you ignore the fact that it's a technical marvel and the second FPS in history that you could play on a handheld gaming device with no compromises, it's really not a good game by any metric.

Every encounter feels the same. There's no skill involved, you can even stop aiming down sights, just spray bullets in the general direction of the enemy and score headshots. You fight bad AI in locked arenas with bad auto-aim, melee attacks that don't work half the time and are a hassle to pull off because you gotta do a touch screen QTE during which you can take damage, controls that make no sense (sprint and crouch are the same button), ridiculously long loading screens with cheap and boring briefing-style cutscenes that you can't skip until the level finished loading, useless close-range weapons, the ammo pick-up being manual with a button press (why?), and just a fucking boring generic story in a boring generic setting with a boring generic aesthetic.

I've played budget titles that had more creativity in them. This is just commercial slop.