This game had no business being open-world.

Mike Arrani
Mike Arrani @prometheanbound
看门狗 - 评论

By far the most fun I've had with it were those guarded zones you infiltrate, where you can use environmental traps and obstacles, and find different paths through somewhat intricate level-design.

The world itself is boring. There's no reason to do any of the side-quests or mini-games, and there's little to no customization. The profiler thing is fun for like 5 minutes before you realize that it's just a bunch of text that doesn't matter. It certainly doesn't make the NPCs feel like real people.

From the technical standpoint, for a multi-generational release, this game looks and runs really well on PS3, and the physics are really impressive as well. That being said, it looks really bland and soulless. The licensed soundtrack is also quite boring in the sense that it has plenty of great songs, but they're all famous songs that everyone has heard.

The game started off really cool and got me invested, but after a couple of hours I felt exhausted. The pacing of the story is about as bad as in GTA games.

I think it's a decent title really, it's just that, aside from a couple of aspects, it feels so soulless and generic. I wish they just delivered a linear action game with stealth elements, where it would've been just infiltration levels. This had a great potential.