Hexenstein
Hate rating it this low because the visuals and music here are incredible, but the gameplay is an absolute borefest. Honestly, I think the first word in this review tells you everything you need to know about Wizordum. It tries to do a Hexen-style FPS with RPG and brawler elements and a convoluted level-design, but place in the 2.5D perspective of Wolfenstein, meaning you can't crouch or jump or transition between different elevation levels.
I don't get why they didn't go full 3D. I understand that it's a lot more work, but that would've made the combat much more engaging. And it really needs that because the weapons here feel rather weak, and the enemy types lack variety and are all fought the same way.
What really saves this game from being a complete disaster (like Hexen) is a legible map screen that always shows you where to go. Of course that kinda makes key-hunting pointless, but I'd rather that than getting lost.