This is one of the games I actually bought on physical media, back when Vita was still new
I think I was a bit more lenient on it, even though even back then I remember getting bored with it quickly. Coming back to it now I find it bland to the point of irritability.
If you think "generic Diablo-clone", you probably imagine this. Absolutely no personality, mandatory 3 classes with boring spells, and no ability to kite properly if you're playing a ranged class/build. Monsters will run back to their room and restore all health momentarily. Every location is an intestine: just follow along a single natrow path that sometimes turns left or right, no junctions. Idk, maybe it gets better later on, but the combat is so boring, I couldn't get far. I definitely have gotten further in the past, and I don't think it changed much.
It's an overall competently-made game in the sense that it works and looks well enough, but it's so boring and formulaic, I don't see any reason to play it, let alone buy it like I did (btw will sell it, perfect condition, hmu). And the long-ass loading screens are completely unjustified.