I feel like some people will praise any new features just because they're there, completely ignoring how they fit into the existing mechanic systems

Oh, what a great idea to add customization and absolutely destroy the perfectly functioning and sensible class system. Now, when you see an enemy soldier, you can't tell what weapons they might be carrying and how to approach fighting them, which just completely removes the strategic aspect of combat. In addition, isn't it fun to have to scroll through menus of individual items in the midst of a battle just to repurpose yourself for a different task? For example, I'm equipped as a regular infantry unit, but then I wanna destroy a few tanks, I gotta change my whole loadout manually instead of simply selecting a different class like before. Brilliant!

The controls are also completely ruined. In the original BF2 on PSP, there is a standard control scheme where you move with the analogue stick and aim with action buttons, which worked fine on PSP and works perfect on Vita, where the aiming can easily be remapped to the right analogue stick. Instead here you gotta hold R down to strafe like it's a fucking GBA game, and use X (a button universally associated with jumping) to shoot. This is completely unplayable to me.

Finally the Jedi, whom they made a complete mess that have to fucking stop to a crawl just to attack, and each attack animation takes forever to complete. Absolutely worthless.

Have no idea why anyone would play this when BF2 is available on PSP, and now you can get modded versions with tons of new and unlocked content. I guess the graphics are marginally better here, but it also runs slower. No, thanks, I'd rather play with blurry textures and a smooth framerate.