Played with Hammer of Thyrion source-port.

It's significantly better than the first Hexen, but still a mixed bag.

Level design is still confusing, though I was able to get a little bit further than in Hexen 1 before getting stuck.

But really the biggest problem here is that the combat is flawed at the fundamental level. What I said about melee combat in Hexen 1 applies here too. The technology is just not there to make it engaging. I mean first-person brawlers in general tend to suck, but the few good examples don't arise until mid-2000s when physics and animations get really good.

There is a ranged class here, but even the ranged combat suffers from numerous issues. For one, your projectiles go anywhere but where you aim, and the actual location varies from weapon to weapon. Your first weapon has a limited range, and you're gonna spend a lot of time using it because it's the only one that doesn't run out of ammo, and the ammo here is scarce.

Then you got pretty poorly-designed enemies. Here are some examples from the early game:

  1. A tiny spider.
  2. A tankier tiny spider (that takes like 12 shots to kill!)
  3. A ranged wizard that disappears every time you aim at him.
  4. A winged lady that covers herself with her wings and becomes invincible every time you aim at her.

It's like the devs were intentionally designing the enemies to be as annoying as possible. Now you do have some pick-up items that can help against specific enemy types, but they're like timed bonuses. Once you use one, you can't turn it off, and then it disappears. So you can like spend one entire item on one enemy and then run around empty rooms for minutes until that item disappears. And then God knows when you're gonna find another one like it. So they're completely unreliable as a means to dealing with these enemies.

The one thing that this game has got going for it is the atmosphere. It kinda feels like first-person Diablo.