I liked it better than the old one

Mike Arrani
Mike Arrani @prometheanbound
克苏鲁的呼唤 - 评论

What's gonna make or break this game for you is whether you enjoy the story it's trying to tell. I didn't. It's one of those stories that tries to tell you that it's Lovecraftian instead of being Lovecraftian. It has all the tropes: secret cult, eldritch beings, fishmen, etc. But none of this stuff is executed in a way that would truly elicit cosmic horror or even stay true to Lovecraft's writing style.

The early parts of the game were pretty decent with a heavy emphasis on exploration and investigation. It was almost scary because it showed you a regular town with hints of something insidious going on. But then it quickly devolves into a Halloween masquerade, complete with ubiquitous green lighting like in those Scooby-Doo movies from the early 00s, and of course violence and monsters, and then bad stealth sections. At that point the horror is completely gone.

But even a non-scary story could've been decent, but this one just doesn't have anything interesting to say. The lapses of logic don't help and contribute to the ludo-narrative dissonance. For example, there are several moments in the game where the protagonist could've had a weapon on him, but didn't. Or even had an object that could be used as a weapon, but the game wouldn't let you. At some point in the asylum you need to find pliers to open a chain-locked door, and for some reason you can't pick up the numerous instruments (including what seems like pliers) from the storage room. There are tons of little things like this.

In the end, I played it for 4.5 hours and decided not to waste any more time on it.