The whole multimedia project was a disaster.

Mike Arrani
Mike Arrani @prometheanbound
Star Wars: Shadows of the Empire - 评论

The novel and the associated comic were contrived fan-fiction that introduced characters who couldn't have possibly existed during the movies' chronology without being referenced in the movies once. The whole premise with Prince Xizor seeking to kill Luke felt like a pointless convolution of the existing plot, and Dash Rendar is a redundant clone of Han Solo.

But it's whatever, story doesn't matter in video games, right? Unless it's like an RPG or a point-n-click adventure or something.

But they totally flopped this game by making N64 the primary platform. The game controls like ass on PC, and I completely attribute this to their attempts to adapt to N64's weird controller. This could've been mediated by allowing the players to remap the controls or at least turn off the mouse-walking, but nope, can't do that.

Being a third-person shooter, the fact that you aim vaguely in the direction of enemies and let the auto-aim do all the work means that like 80% of this game is just gonna be boring and/or frustrating.

I got to the first boss, which is an AT-ST, and you have to shoot it with the only heavy weapon you got, but because you can't control Y-axis, and the auto-aim is too stupid, most of the projectiles went through AT-ST's legs. So it was left with like 54% HP, and your regular blaster takes several shots to shave off 1%. Fuck that shit.

It's also exacerbated by the lack of manual saving. I guess you should really play this on an N64 emulator these days or you're stuck with checkpoints.

I can see some redeeming qualities here. The level design seems to be decent enough, and the gunplay generally feels satisfying. But the game was ruined by consolification. A good remake or even a remaster could salvage whatever good is here.