I've played and beaten the PSP version in the past, but this is my first time playing the flagship version

This is the edition I played this time, though the only difference with it is some extra costumes and boss battles, but I'll use this page to log specifically the flagship version, retaining the regular edition for the old-gen version.

I gotta say, the PSP version kinda impressed more, mainly because they were able to fit pretty much the full game into it. The only main differences being the graphics and the destructible objects in the environment. The ragdoll physics are still intact in the old-gen version, and in fact from the gameplay perspective you barely notice the difference. However, the old-gen version has a bunch of other small features that aren't present here, and, from the amount I played, I think its mission structure is much better.

I've always felt that the concept behind this game was simultaneously cool and flawed. Playing as pretty much the most powerful Jedi in existence is really fun for about an hour, but then it becomes kinda exhausting. Being able to just throw objects and enemies around makes you feel OP, and every enemy ends up feeling like cannon fodder. Plus it kinda makes no sense from the lore perspective. Anakin Skywalker had the highest level of midichlorians and was educated in a proper academic environment during the "more civilized age", whereas this kid was training in hiding by Vader, who was busy flying around the galaxy killing off the remaining Jedi. Yet you see this kid (and I guess Vader too in this game) pick up and throw around objects larger than what Yoda struggled with in episodes 2 and 5.

But whatever, the story here, from what I remember, wasn't anything special. It kinda made you wanna play out of curiosity for what they're gonna do with the Star Wars license, not because you actually cared for any characters or themes. I think the main attraction here has always been the force powers and the physics, which do get old after a while.

In addition, this time around I found the controls very unintuitive. I'm playing with a mouse, so I should have a higher accuracy than with PSP's thumbstick, but I found it repeatedly hard to pick up the items I want to pick up and throw them where I want to throw them. Sometimes the item will miss the enemy by like half a meter, which makes me question why there isn't some auto-aim implemented. I honestly don't remember having this much trouble aiming on PSP. But even when the controls are functioning fine, a lot of the times you will get hit at the last moment, making you fail whatever you were trying to achieve and destroy the item in the process, which is incredibly frustrating. Because enemies approach you quietly, and usually spawn in waves, which leads to scenarios where you think you've cleared the room, so you start fiddling with items, only to get a smack on the back of the head by another enemy that had just spawned.

Oh, and the QTE scenes are too brutal. My reaction times are not nearly fast enough for them, and it seems like changing the difficulty doesn't affect them.

Overall, this sounds like a rant because it kinda feels worse to play this compared to my memories of playing it on PSP, but I actually enjoyed the game. I just kinda find it a bit unremarkable now. It's a God of War clone with some cool physics gimmicks and more mobility, and that's all it really is. I think, in fact, if I choose to revisit it in the future, I'll probably stick to the old-gen version, which I find slightly more appealing. Plus, it weighs like less than 1/6 of this version. For whatever bizarre reason this Sith edition (which is the only PC port of the game) weighs 30 GB. That's more than even a Blu-ray disc could fit.