<p>My personal experience as the sometime operator of a 1980s Xerox photocopier</p><p><a href="https://screwlisp.small-web.org/lispgames/wicked-problems/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/lispgames/wicked-problems/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/wicked-problems/</span></a></p><p>Notes about <a href="/tags/usability/" rel="tag">#usability</a> <a href="/tags/design/" rel="tag">#design</a> from Winograd and Adler's Usability ( <a href="/tags/bookstodon/" rel="tag">#bookstodon</a> ) relevant to my <a href="/tags/nicclim/" rel="tag">#NicCLIM</a> <a href="/tags/commonlisp/" rel="tag">#commonLisp</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> .</p><p>Introduces design's wicked problems and the implications for what design even is, conveyed by the book via a series of c. 80s case studies.</p><p><a href="/tags/softwareengineering/" rel="tag">#softwareEngineering</a></p>