abandoned
幽浮:未知敌人 豆瓣
7.6 (7 个评分) 其它标题: X-COM: Enemy Unknown / XCOM: Enemy Unknown 2012年10月9日
类型: 角色扮演 / 策略 平台: PC / iPhone / iPad / Android / PS3 开发者: Virtuos Ltd. / Firaxis Games 出版发行: Feral Interactive / 2K Games
XCOM: Enemy Unknown is a turn-based tactical role-playing video game, developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game UFO: Enemy Unknown (also known as X-COM: UFO Defense) and a reboot of MicroProse's 1990s X-COM series.

Set in the near future during an alien invasion of Earth, the game puts the player in control of an elite multinational paramilitary organization called XCOM and tasked with defending the Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of new technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages XCOM's finances, and monitors and responds to alien activity.

(以上来自维基百科:
2024年1月31日 不玩了
Never played older X-COMs, but this one I found insufferable.

First of all, I think it looks ugly and sounds very generic. Second of all, it acts like it's some kinda cinematic experience, while having no sense of good pacing and delivering all information through simple talking heads. Third of all, the controls are very unintuitive, there's no free camera rotation, mouse wheel changes elevation for some reason instead of zooming in/out, and the zoom keeps resetting after each turn. Plus I hate these tacked-on "cinematic" close-ups for simple actions that you're gonna be doing thousands of times. They get old really quickly.

The actual combat seems fine, but it didn't really strike me as anything special. It's your standard, run-of-the-mill turn-based combat. It is kinda cool how you can change elevation and enter buses and shit like that. But it's also the kind of game where you can be hiding behind a stone wall and somehow get hit by the enemy, or approach the enemy, shoot them point-blank and miss. This kinda immediately ruins all the immersion they're so desperately trying to create with that "cinematic" bullshit.
abandoned
Hard Truck 2: King of the Road IGDB
其它标题: Дальнобойщики 2 2001年4月17日
类型: Racing / Simulator 平台: Windows 开发者: SoftLab-NSK 出版发行: Ascaron Entertainment
King of the Road is a Trucking simulator developed by SoftLab-NSK for PC, and released on the 7th June, 2002.
2024年2月14日 不玩了
2024年2月14日 评论 the original trucking sim - I remember reading Levelord's blog post about his trip to Russia back before he decided to move there permanently (what a madman), and what I found most amusing is how he said "the traffic laws here are more like suggestions" LMAO. No, Richard, they're not, it's just that nobody follows them. In Hard Truck 2 you do have to follow the traffic laws because it is a very different game from its predecessor. Can hardly even be called a sequel. It maintains and improves the core driving mechanics and driving-related features, but is now an open-world cargo transportation simulator. In almost every aspect this is a much more polished experience with a lot more depth to its gameplay. It is inarguably a much better game, but how much you're gonna like it is dependent entirely on whether you're into this type of game. And I don't think I am. My brother used to play a lot of truck-driving sims back in the day. This game was probably the most popular in its genre because a lot of people played it. I used to watch it more than play it myself because I found these games boring. But that in my current age gave me a misconception that they must be relaxing. What can be more relaxing that just driving long distances through beautiful countryside? That turned out to be far from truth however. In fact, I found this game kinda stressful. So you start at a station where you can pick up one of the few delivery orders... or not, it's really up to you. But once you pick it up, it tells you "you're number 4th, hurry up!" and you find out you're in a race. That's right, every delivery is a race, and you are allowed to arrive last, but not to fail your deadline. Every order will give you something like between 5 and 35 minutes for delivery, and that's really about the difference between going to your nearest town and going to the other edge of the map. If you arrive first, you get a bonus and a license. The license allows you to hire other drivers, so they can make deliveries and pay you a portion of their profits. I was playing an expanded edition, which isn't on Backloggd, I guess because it wasn't released in the West, and it has this mechanic which might not've been in the original, if my memory serves me right. The license is temporary and will expire in a few minutes, so you gotta find someone to hire quick. This allows you to build some passive income, which makes the game slightly less stressful. Perhaps by the end game you can hire so many people that the game actually does become relaxing. The reason I found the game stressful is because, while it does let you not treat the deliveries as races, you still do because the bonus is way too substantial. It's hard to ignore it and drive at your own pace (especially when the game keeps telling you to hurry up). Meanwhile you have to slowdown whenever there's a radar or cops nearby, otherwise you get fined. You can contact the cops via radio and bribe them to avoid being stopped (and losing speed), but then you gotta pay more, and these guys are quite extortionist. This isn't helped by the fact you have to prevent your cargo from being damaged, so you gotta be very careful to make the turns and avoid hitting other cars. The roads rarely have any shortcuts, and, when they do, they often lead you in the opposite direction or off a cliff. The map layout mostly provides one or two linear paths between each town, but those paths are kinda snaky with a lot of very difficult turns. So in a way the game is constantly pushing you to hurry, while at the same time making you slow down a lot. And I found that the opponents can be near-impossible to outrun (at least in the beginning) because they're following the exact same linear path with about the same speed and more accuracy. In addition, you have to figure out most of the game on your own, so you end up making a lot of mistakes early on. I guess you could call this game "Soulslike." I do believe the best aspects of the game are the management mechanics and the open world. There is a lot to explore and unlock here. I remember me and my relatives gathering around a computer when playing this game, and it was so exciting to finally be able to purchase new trucks or find secrets. I think in the original game you could eventually purchase regular cars sometime during the endgame, but in this expanded edition they're unlocked from the start. But I remember the collective elation when we first purchased a GAZelle. I don't really understand it now, but I suppose just the fact that a van was in a truck-driving game felt like some cool extra bonus. The amount and variety of cars in this game is still impressive, considering how each of them has its own unique 2D interior. I think the real joy of this game came back then from naively spending a lot of time in that world. I have vivid memories of rain-covered windshields, autumn leaves carried by the wind, forests, rivers and canyons, and the never-ending road extending into the horizon. Back then this game felt like an adventure. Now its positive qualities only remind me of what's been lost with age, and its negative qualities stick out like a sore thumb. Still, credit where credit is due, this is a pioneer of its genre and was very advanced for its time.
abandoned
真实阳光 豆瓣
其它标题: Actual Sunlight 2013年5月29日
类型: 角色扮演 平台: PC / PSV/PS Vita 开发者: Will O'Neill 出版发行: Will O'Neill
虽然是用RPG MAKER制作的游戏,但是游戏的剧情不像绝大多数那样是勇士斗恶龙,王子救公主之类的,而是讲述了一个白领的辛酸。一段段冗长的对白仿佛都在诉说一个屌丝的苦难史。游戏中,你将跟随我们的主人公一起去经历他每天的生活。其实大部分已经跨入社会的玩家玩起来会有点感同身受的感觉。
2024年2月24日 不玩了
Can't tell whether this was made by an incel or someone preaching to incels (either one is bad), but this game was talking about being lonely, finding a girlfriend and jerking off for 5 minutes straight in annoying little text pop-ups that you have to press a button to activate. This was one of the most irritating gaming experiences I've ever had.
abandoned
极品飞车:地下狂飙 挑战 Bangumi
其它标题: Need for Speed: Underground Rivals 2005年3月24日
平台: PSP
Customize and take on the pinnacle Japanese & American tuner cars in a pursuit of total ownership of the street racing scene. A uniquely designed racing game based on the legacy of the hugely successful Underground series. All New Tracks & Environments – Compete against your rivals in 10 all new & visually distinct tracks. Each one has been specially designed to maximize the experience on the handheld platform. Japanese Customs vs. American Muscle Cars – Customize and compete against a host of high performance tuner cars from Japan and America. Take on these rivals and find out who's best. Head-to-Head Rivalry – Take on friends and foes in a range of new modes specifically designed for use via Wi-Fi. It’s multiplayer gaming in which you earn respect and own the competition. New Ways to Go Underground – Brand new game modes that capitalize on the cutting-edge hardware features of the PSP handheld videogame system and deliver a highly competitive game play experience.
2024年2月27日 不玩了
2024年2月27日 评论 I will never understand why this was made instead of simply porting the original NFSU or even its sequel, since PSP is perfectly capable of either - It is impressive, however, how much they were able to achieve in such a small size. IIRC the iso for this game is under 300 mb. The game perfectly captures the aesthetic of the original Underground, and it replicates most of the gameplay aspects relatively accurately. Except, for some strange reason - and I can't quite put my finger on it - it's so much more difficult. Most times one mistake will mean the end of the race for you. Which is extremely infuriating. Especially when you hit some invisible wall or object, or you lead the whole race only to get outrun at the finish line. It starts off relatively easy, but very soon I ended up having to replay each tracks like 3 times. Furthermore, the progression in this game is PAINFULLY slow. One of the best things about the original was that addictive desire to play "just one more race" to unlock something new or try out the new car parts you just installed. But here it takes forever to unlock anything. And the game seems to drag on forever too. I had this game on my Vita since like 2018-2019, jumping in every now and then to play 2-3 races, but instead playing the same race 2-3 times or more. And I'm at 25% of one of 8 campaigns/series'. And this one is called "Novice" lmao. I shudder to imagine what "Pro" is like. My car still looks very close to stock with only about 20% of nitro available. Speaking of nitro, one thing that could've made this game much easier is if they made the nitro auto-replenishable like it is in Most Wanted, or at least replenishable via tricks like in Underground 2. It's easy to forgive this game for not doing it because Underground 1 didn't have it, but this game came out the same year as Most Wanted, so I think it's a valid criticism. It being so similar to NFSU always made me want to love it. If you're a fan of NFSU, what could be better than a spin-off for PSP with great graphics and new content? But this game's progression and difficulty really break it. At what point do you say "enough" to a game that demands a lot from you and rewards you with very little?
abandoned
涂鸦小子 豆瓣
其它标题: JGR / Jet Set Radio 2000年9月30日
类型: 滑板 / 动作冒险 平台: PC / iPhone / Android / PS3 / Xbox 360 开发者: Vicarious Visions / Smilebit 出版发行: THQ / Sega
由Smilebit发表世嘉发行的Dreamcast名作。本作基本属于一款动作过关类的游戏,玩家要操纵穿着直排滑轮的少男少女在一个虚构的城市中四处游荡完成各种任务,而任务就是涂鸦。每一关任务各不相同:在街头喷洒自己队伍风格的涂鸦、在对手背上涂鸦、以滑轮特技秀征服对手获得伙伴等等,内容非常丰富。
2024年3月3日 不玩了
Half a star for the art style, the only good thing about this game.

Genuinely baffled at people calling this a classic. Clunky, imprecise and unresponsive controls, your character takes forever to speed up and can barely steer, jumps are floaty, and one of the worst forced tutorial sections I've ever seen. And underneath all that is what? An extremely basic game. Just collect paint cans and do little QTEs to paint graffiti? I've played better graffiti games and better skating games. In fact, I wouldn't be surprised if one of the Tony Hawk games had a graffiti function.

And wtf is up with these Jim Crow era depictions of black people??
abandoned
WRC: FIA World Rally Championship Arcade IGDB
2002年8月11日
类型: Racing 平台: PlayStation
WRC: FIA World Rally Championship Arcade is Driving game, developed by USD and published by SCEE.
2024年3月3日 不玩了
If you've never played a rally game, this is fine.

It's a clone of Sega Rally 2, but obviously the graphics are not as good because this is PS1, and the music is pretty generic. In fact, everything here is generic. I don't think this game has a single original idea. There's 3 modes, which are essentially the same thing. There's no tuning or customization, you just drive through simple tracks with time trials and checkpoints. Exactly like in Sega Rally 2, except that game had some tuning in one of the modes, so there's even less complexity here.

A totally skippable, but technically okay experience.
abandoned
NASCAR Rumble Bangumi
2000年2月3日
类型: 赛车 平台: PlayStation
NASCAR Rumble is a racing video game created by Electronic Arts for the PlayStation. Players race through 18 different courses set in six different areas collecting powerups to aid them. The game is a departure from many NASCAR games, as it is an arcade racer featuring various tracks and Mario Kart-esque powerups. A non-NASCAR licensed sequel was made for the PlayStation 2, called Rumble Racing.
2024年3月3日 不玩了
2024年3月3日 评论 This is NASCAR in name only - Basically it's a Super Mario Kart game. And if you're into that type of game, you'll enjoy it. Personally, I've never really been into these games. For some reason they just don't feel like real racing to me, and it's not because they're unrealistic, however it might have something to do with the physics. It feels like you're driving bumper cars. And the power-ups can sometimes feel unfair, when there's no way to dodge or protect yourself. I suppose the retort to this is that you should learn the track and know where each power-up is, like you'd do in an arena shooter, but in an arena shooter you can move to any point of the map any time you want, whereas here you might be half the track away from a protective power-up. Still, not that I have a huge issue with these games. I can still have some fun with them, but I get bored very quickly. Here, the game actually lets you turn the power-ups off, which I did after a few races. But then it became even more boring, lol. The thing I enjoyed the most was how crazy some of the sortcuts were. Also the commentator reminded me of Weird Al Yankovic for some reason. I kinda ended up playing only to discover all the shortcuts, and I wish they instead did the whole game like that and added traffic to make driving at fast speeds even more risky and suspenseful. But after spending a couple of hours in this game, I felt like I've had enough. This is the kinda game I think I would've liked way more if I played it as a kid.
abandoned
山脊赛车5 Bangumi
其它标题: Ridge Racer V / Ridge Racer 5 2000年3月4日
类型: RAC 平台: PS2 / Arcade
『リッジレーサーV』(リッジレーサーファイブ、RIDGE RACER V)とは、ナムコ(後のバンダイナムコエンターテインメント)から発売されたレースゲーム。単に『リッジV』、『RRV』とも。

キャッチコピーは、「リッジレーサーの現代(いま)がここにある」。コンシューマーゲームの『リッジレーサー』シリーズの第5弾。

時間に応じてさまざまな雰囲気の変化を見せる背景のリッジシティを舞台に、昼夜を問わないバトルが繰り広げられる設定となっている。

PlayStation 2のローンチタイトルとして発売され、シリーズで初めて60fpsで描写されるようになった。『リッジレーサーシリーズ』はプレイステーションでは計4作発売されたが、PS2で発売されたタイトルは本作のみである。

『R4 -RIDGE RACER TYPE 4-』と同様コンティニュー回数に制限がある(3回まで。例外もある)。また難易度ではHARDはリッジレーサーシリーズの中でも高めであり、ゲーム開始時に選択するEASY・NORMAL・HARDの難易度は途中からの変更はできない。

スピード感や臨場感を出す為にアイポイント(目線)が低く設定されており街の中、コースの中、車の大きさ、道路の大きさ、車幅、垣根があれば高さはこのくらいか、などのスケールが統一されている。

イメージガール(イメージキャラクター)は今作のみ永瀬麗子ではなく深水藍が登場し、オープニングムービーなどで見ることができる。PLAYSTATION FESTIVAL 2000の体験版のパッケージにもキャッチコピーは記載されているが深水藍のいないデザインとなっている。プレイステーション2版の開発時のタイトル名は新リッジレーサー (NEW RIDGE RACER)と仮名がつけられていたが、その時に深水藍の制作は行われていた。口元の下にホクロがある特徴があるものとされていた。

ゲーム中のナレーションは鮎貝健が務めている(設定は、架空のFMラジオ放送局「RIDGE CITY FM(音声周波数76.5MHz)」のラジオパーソナリティ)。また、今回はサウンドディレクターがKohta "SOLIDSTATE" Takahashiになったため、『レイジレーサー』や『R4 -RIDGE RACER TYPE 4-』とはサウンド面で路線が変わっている。BGMには初のゲストミュージシャンが参加。BOOM BOOM SATELLITES、TAKESHI UEDA (fromTHE MAD CAPSULE MARKETS)、マイク・ヴァン・ダイクが参加した。

後に発売された『リッジレーサーズ』以降のシリーズには全てニトロが搭載されているため、本作が現時点で最後のニトロ無し『リッジ』ということになる。
2024年3月19日 不玩了
After playing the previous 4 entries and seeing continuous improvement, I was hoping this would be the best game in the series. The cover art is certainly the prettiest. But it's like the devs went insane and decided that the handling in R4 was starting to get too normal, and this just isn't the Ridge Racer way. So naturally this game controls like ass. As long as you're holding down the acceleration button, the steering is too tight, but as soon as you release it, it sends the car spinning. If you don't try to fight it, the slightest attempt at steering without acceleration will literally turn your car 180 degrees around. This must be one of the worst-controlling racing games I've ever played.
abandoned
Rig'n'Roll Bangumi
2009年12月2日
类型: 模拟 平台: PC
《Rig'n'Roll》这个老大难产卡车大作相信大多卡车迷都知道的了,经过多年的折腾(同时也在折腾这些卡车游戏迷^_^!),跳票了无数次,最近明确发布日期,几年前就有发布消息,“说官方正进行测试中,今年下半年会发布,不过日期未定。”不管怎样,相信卡车迷都非常期待这个相信是卡车游戏有史以来最大的作品。喜欢卡车肯定不会放过的,不玩的玩家可以试试换换口味了,一边可以听着自己喜欢的音乐(美国乡村音乐最合适了),开着那些巨无霸在真实的美国西部奔驰,领略美丽西部风光,等于一次免费的西部之旅了。
2024年3月27日 不玩了
2024年3月27日 评论 Couldn't find the Linux version. Does it really exist? - For a game that spent about 8 years in development, it feels like it was made in under a year. I imagine, as with many things in Russia, somebody must've pocketed most of the budget. Between 2002 and 2012 SCS Software was putting out a truck-driving simulator each year, sometimes two a year, and they were all better and more complete games than this. This game is just broken in almost every aspect. Starting with the graphics that look atrocious on max settings. The lighting effects and bloom are insane, some of the shadows look like they came from the 90s, and it's so poorly optimized that it can't output a smooth framerate on my computer that was manufactured 7 years later and was one of the top-tier laptops of its time. I immediately turned off all the effects and shadows, but there's still really bad aliasing, and the maximum anti-aliasing available is 4x, which makes the game look okay, but still doesn't fully solve the problem. There's now this terrible story mode, which you can thankfully disable. The cutscenes have horrendous animations and voice-acting. In addition to disabling the story, there's a toggle to disable cutscenes, and yet even with both disabled there's still a ton of unskippable cutscenes in the game that play every time you enter a warehouse, gas station, repair shop or any other enter-able building. And they're all long as hell. The previous two games (Hard Truck 1 and 2) had this old school rock/metal soundtrack, which was alright, but this game has a radio with several stations that play different genres. I mostly listen to hip-hop and some electronic genres (grime, old school dubstep, garage, jungle, etc.), so I can't really speak on the quality of other genres in this game, but the hip-hop music here is just abominable. They must've found royalty-free music or some really desperate broke rappers because this shit is garbage. The one area where the game doesn't totally suck is the gameplay. It's not as arcady as its predecessor and clearly takes cues from the SCS Software games. It's a totally serviceable truck-driving gameplay. You pick up cargo, drive it to the destination, make money. I didn't really notice any obvious ways to hire drivers, but there were menus that allow you to manage your little trucking company, which I assume is probably the biggest feature of this game, but I never got far enough to really check it out. However, even in the gameplay I found noticeable downgrades from Hard Truck 2. In particular, you can no longer communicate with other drivers, police or mafia, which makes the open-world feel less like an inhabited place. The collision physics are somehow worse than in the older games, and are frankly embarrassing for 2009. Although the destruction model is pretty decent, the actual collisions feel worse than in the original Ridge Racer. And the cops are completely useless here. Unless you stop your truck, they can't do nothing. I drove half the map with cops chasing me and eventually I just lost them. Speaking of the map, this game takes place in California instead of a made-up vaguely-Russian map of the last game. The devs boasted in dev diaries that they actually went to California and photographed a lot of it to accurately recreate it in the game. That's cool, but it doesn't really make much of a difference, when you can only drive on the highways. Every city is represented with like 3-4 buildings, the rest is just inaccessible decorations of pretty low quality and with no life in them. In general, the graphics here are pretty bland and technologically way behind the 2009 standards. In conclusion, this isn't the worst game of all time. There's definitely some joy to be derived from it, but I can hardly understand why anyone would ever wanna play it, considering how SCS Software practically perfected the genre. By 2009 they had made 7 games in the 18 Wheels of Steel series and the original Euro Truck Simulator. I haven't played all of them, but even the first game from 2002 is better than this.
abandoned
Fighting Force IGDB
1997年10月31日
类型: Fighting / Strategy 平台: Windows / PlayStation / PlayStation 3 / Sega Saturn / PlayStation Portable 开发者: Core Design 出版发行: Eidos Interactive
Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through.

The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.
2024年4月8日 不玩了
2024年4月8日 评论 On one hand the combat here is a huge improvement to the formula - In addition to this being in three dimensions, the way your character slides forward a bit when kicking and you having a back-punch move that lets you completely reverse in the middle of a combo and smoothly transition into an offensive makes this so much more complex than the old school side-scrolling beat-em-ups. The fighting here is about distance-management and strategy. You want to avoid being surrounded, which is a thing that can happen only in 3D (or top-down/isometric). And it surprisingly works very well for a while. On the other hand you're unable to block or break through the enemy blocks, you rarely have an opportunity to grab an enemy, and sometimes you get stuck in that loop of being unable to pick up a weapon because you're being punched and unable to punch back because you're standing over an item and that's when your punch button turns into a "pick up" button. All these issues kinda come to the forefront on the first boss[1] where the difficulty suddenly spikes and his every hit knocks you down. I still don't know whether I beat him correctly or cheesed him because the only way I was able to do it is get close to him, let him electrocute me, get up and try to hit him immediately before he electrocutes me again. Rinse and repeat till you go insane. After that boss it seems to me that the issues were starting to become more exacerbated. Enemies became more agile and made you feel like your animations are slow and clunky. New types of enemies started to feel cheaty, as some could incapacitate you like that boss and some would have replenishable health. All these issues really made the game start to feel stale after that point. A shame because I feel like this had the potential for a masterpiece. But I've definitely played better 3D beat-em-ups and this ain't it. [1] it was that robotic boss that hits you with electricity. Might've not been the first, I don't remember.
abandoned
Colin McRae Rally 2005 Plus IGDB
2005年9月1日
类型: Racing / Sport 平台: PlayStation Portable 开发者: Codemasters 出版发行: Codemasters
Colin McRae Rally 2005 plus is coming to the PSP. Featuring over 30 rally cars, a diverse range of rally events, cups and championships to create a world of rallying for players on the move.

With a variety of gaming modes, including 4WD Championship, Career and Multiplayer modes over the PSP's wireless network, Colin McRae Rally 2005 will offer the perfect mobile rallying experience.
2024年4月12日 不玩了
Didn't really see any noticeable differences from the previous game, except now there's two campaigns: one as Colin McRae and the other as not Colin McRae. Also now it's on PSP and this version looks ugly as hell. Should've played the PC version :(
abandoned
世界汽车拉力锦标赛 Bangumi
其它标题: WRC: FIA World Rally Championship 2005年10月31日
类型: RAC 平台: PSP
FIA licensed World Rally Championship game including the 2005 season teams, drivers, cars, and rally locations. The player controls the car on the track and tries to complete the stages in fastest possible time. Since rally is driven so that the track is clear of other cars, competitors are shown as ghost cars. Co-drivers notes are both spoken and shown on the screen to aid in navigating the often twisty stages.

Game can be played in Quick Rally, Time Trial, Single Rally, Championship, and Multiplayer modes. Quick Rally selects a random car and rally stage to race. In Time Trial, a ghost car is shown on the track and the player's goal is to beat its time on that stage. In Single Rally mode, player chooses the team and car to drive with and needs to complete all the stages in a single rally. Other drivers are shown as ghost cars.
2024年4月12日 不玩了
2024年4月12日 评论 Gameplay-wise this is behind even the first Colin McRae Rally - For a simulator it's just lacking any depth, and the handling is tolerable at best. For some reason it lets you choose real drivers like that makes any difference, but won't let you tune the cars. The menus are very poorly designed, there's hardly any settings there, you can't even look up controls. When you select "Single Rally", you need to select a location first to see an image of it (if you wanna at least get an idea of the weather, cause the game won't tell you), but then if you don't like it and press circle, it drops you all the way back to the main menu. Graphically, although it's pretty decent from the technical standpoint, it's drenched in brown and grey colors, making it just unpleasant to look at. And the soundtrack came off more annoying to me than anything else, although I suppose some people will enjoy it. That being said, it's a tolerable racer. Like, if you have nothing else to play, this is good enough to fuck around and kill some time.
abandoned
死刑犯:罪恶起源 豆瓣
其它标题: 死刑犯:原罪 / Condemned: Criminal Origins 2005年11月15日
类型: 冒险 / 动作 平台: PC / Xbox 360 开发者: Monolith Productions, Inc. 出版发行: Sega
Condemned: Criminal Origins (known in Japan as Condemned: Psycho Crime and in Europe and Australia simply as Condemned) is a psychological horror first-person action video game, developed by Monolith Productions and published by Sega. It was launched worldwide in 2005 on the Xbox 360, with a Microsoft Windows version released later in 2006. The Windows version had few changes from the console version.
The game uses a first person perspective. Condemned: Criminal Origins places an added emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence.
Upon release, Condemned was met with moderate to good reviews by many aggregates and critics. Many reviewers cited its questionable storyline and lack of progression as the game's biggest fault. As a reprieve, the game's solid controls and fresh approach to the horror genre were praised. A sequel, entitled Condemned 2: Bloodshot, was released on March 11, 2008, for the Xbox 360 and PlayStation 3. Other media forms include an internet prequel and a planned film adaptation to expand the Condemned franchise. The developers have cited films such as The Silence of the Lambs and Seven as inspiration for the game.
2024年4月16日 不玩了
2024年4月16日 评论 The potential is definitely there - The lowest form of horror in my opinion is one that relies on the sense of self-preservation, startlement and shock value. And that's precisely the type of horror presented in Condemned. Some of it was true for F.E.A.R. too, but due to the outstanding gameplay you kinda wanted to forgive that. At first I thought Condemned has a F.E.A.R. complex of "great combat, bad horror", but within 70 minutes I realized that this wasn't the case. The combat starts off very impressive. It's difficult to pull-off a good melee combat in first-person, and Condemned is probably one of the better examples of it. And the enemy AI seems very advanced at first, almost like it's playing mind-games with you. But soon you realize that the combat doesn't really have any more tricks up its sleeve, and gets boring very quickly. Plus some issues with it become apparent. For example, it's clear that head-shots deal more damage, but it's almost impossible to have any precision in a fight. You aim at the head and end up hitting air above it. It's almost a happy coincidence when they do happen. As for the AI, it becomes obvious that the perceived "mind-games" are all scripted, while the real AI is extremely dumb. They like hiding behind corners, and that's basically their only tactic. Which is very annoying because sometimes you KNOW the enemy is hiding there, but there's pretty much no way to avoid being hit. One time an enemy ambushed me, and after I took a couple of steps back, he decided to hide behind that same corner again like I didn't see him. Furthermore the level design reveals itself to be extremely linear. Sometimes there's like two paths to the same room, but they usually only differ in what pointless items they're gonna have, and it's usually conduits. And these diversions are so brief that you end up exploring both paths anyway. Then there are these special doors that require a special weapon to open, and it's always somewhere around the corner. So there's basically no consequence for picking one weapon over the other, because you're always gonna find the one weapon you need when the situation arises. Needless to say, guns are almost useless here. Most times you find them with about 3 bullets inside, which isn't worth trading an axe or a sledgehammer for them. I don't really mind having less ammo in a game like this, but what really bugs me is the in-game reason (or lack thereof) for why you can't carry extra clips. Because you carry an entire forensics lab worth of tools on you, but there's no place for an extra clip? Speaking of the forensics, they're just busywork here. They're not some fun gameplay mechanic. They're usually just "pull out a tool, point it at something and left-click". Most games that feature forensics have this problem, but here there's so much emphasis on it that it becomes really annoying really fast. And the final nail in the coffin for me is the movement speed. It's very slow, and you wanna hold down the sprint button the entire time, but then you keep running out of stamina. I dunno why they decided this was a good idea. Being slow does not add to horror or suspense. It just makes you feel handicapped. If the goal of the game was to make you feel handicapped, I'd understand, but you're supposed to beat the shit out of hundreds of junkies, so I don't really get it. All that being said, the core combat is really well-done. I think, if they made it a bit more complex and let you move faster, this could really develop into a fun first-person brawler.
abandoned
二进制领域 豆瓣
其它标题: Binary Domain 2012年4月27日
类型: 射击 / 冒险 平台: PC / PS3 / Xbox 360 开发者: Ryu ga Gotoku Studio / Devil's Details 出版发行: Sega
世界上的基干产业都已经依靠机器人,机器人已经完全渗透到人类日常生活中。这时候的日本东京已经分化为两个层次的居民:富裕层生活的上层都市和贫穷人居住的下层都市。随着机器人智能不断地提升,终于有一天机器人的行为突破了人类的控制,人类与机器人的大战一触即发.
2024年4月19日 不玩了
2024年4月19日 评论 Very generic linear story-driven TPS with a bad story and a stupid voice gimmick - It keeps pestering you with dialogue options that don't matter. You can reply to most questions with "Damn", "God Damn" or "Shit", which I don't even know what these responses are supposed to mean in yes-or-no questions, but it's pretty funny. I wish the protagonist was voiced though. Every character is unlikable or cliched. You can give out tactical commands, but they don't matter because the game is so linear and simple. You're basically just blasting through tunnels of enemies with occasional cutscenes, scripted sequences and boss fights (which are atrocious). The art design is very plain, the music is forgettable. There's a tacked-on upgrade system which is needlessly complicated (who wants to play tetris when choosing upgrades?), so I simply ignored it. The AI companions are so stupid and annoying, they constantly get in your line of fire or push you out of your cover, or die and need rescuing. On this one boss fight, one of them died and the other one was like "do you wanna help him?" and I was like "No", and she was like "well, I can't!", only to change her opinion a few seconds later, when I already exposed myself to try and save that idiot, and go "do you want me to help him?", and I was like "yeah!", and she was like "ugh, alright". As a result we all got murdered. Brilliant.
abandoned
GunZ 2: The Second Duel IGDB
2014年4月4日
类型: Shooter / Indie 平台: Windows 开发者: Masangsoft, Inc. 出版发行: Masangsoft, Inc.
Rediscovery of action shooting! We present to you GunZ 2: the Second Duel. GunZ 2 is an online action shooting game. GunZ 2 provides a whole new user experience that players have never seen from other games.
2024年4月19日 不玩了
2024年4月19日 评论 Very outdated - I remember when I came across the original GunZ, it was kinda unique for the time. An online third-person shooter/hack-n-slash game with MMO elements and Matrix-style acrobatics. I know everybody loved that game for the broken and exploitable mechanics in PvP, but I really enjoyed the PvE missions as well. I could never really get the hang of the broken mechanics, but I tried! I remember one girl teaching me to do those, asking me "how many buttons do you have on your mouse?" and me going "What do you mean? 3 of course" and her going "hm, that's bad". I didn't even know mice could have more at the time. For the sequel, it seems, the devs were trying to accommodate people like me by getting rid of the broken mechanics. I mean, I never really wanted them gone, but okay. I remember playing this for 20 minutes on release lol. I still had that logged in Steam with the "last played" date being 2014. But the truth is by 2014 nobody was amazed by an MMO-esque online shooter or by the combination of melee and range combat. Practically every game's multiplayer became MMO-esque by then. Call of Duty and Battlefield were dominating that space. It's kinda incredible that you can still play the PvE missions in this game, but not sure why you'd want to! As a single-player game this is just horrendous. In fact by the 2014 standards I think the gameplay here is VERY outdated. They just send hordes of dumb enemies at you that are easy to mow down. This was okay for a mid-2000s hybrid MMO-ish game, but by 2014 it's kinda unacceptable. And the art-design, which I really liked in the original, is very unpleasant to me here. It's very anime with lots of oversaturated toxic colors. For fun though, try turning off the anti-aliasing. This is probably the only game where anti-aliasing means "all the visual effects invented post 2002". Because it makes the game look like those videos that make Doom 3 run on a potato.
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斩妖除魔 豆瓣
其它标题: 恐惧杀手 / 止痛剂 2004年4月12日
类型: 动作 / 第一人称射击 平台: PC 开发者: People Can Fly 出版发行: DreamCatcher Europe SA
《恐惧杀手》(Painkiller)可谓获奖无数,不仅被多个竞技比赛选为竞赛项目,而且还与《孤岛惊魂》并称今年上半年最优秀的第一人称射击游戏。游戏支持BLOOM等特效,并采用了著名的HAVOK物理引擎,所以其画面和物理效果很值得称道,优化也很合理,配置要求应该略低于同期的大作《孤岛惊魂》。《恐惧杀手:杀出地狱》是DreamCatcher与People Can Fly联合制作的获得多项大奖的FPS大作;《恐惧杀手》第一个游戏资料片《恐惧杀手:杀出地狱》(Painkiller: Battle out of Hell)。
2024年4月21日 不玩了
2024年4月21日 评论 more of an artifact of its era - Painkiller is a game that I've attempted to beat many times, and I can confidently say I've played through at least 80% of this game, but could never push myself to complete it. I think I've always wanted to like it because there are many reasons to, but at its core it's just an extremely basic and poorly thought-out shooter. I remember when Serious Sam came out, most people called it a Doom-clone, which couldn't be further from the truth. Then Painkiller came out and people were comparing it to Serious Sam. I suppose because both games feature big crowds of enemies. But there's a major difference here. Serious Sam often places you in big and open environments that sometimes have buildings or other obstacles laid out in a manner that lets you maneuver and strategize. It also gives you diverse rosters of enemies and weapons, each of which perform different functions. Certain weapons are more effective against certain enemies, which incentivizes you to constantly switch between weapons to target enemies that might be more dangerous or closer to you at that point in time. There is a lot of complexity to Serious Sam, which I feel often flies over people's heads (maybe even the developers' heads sometimes). Painkiller has none of that. Most enemies function the same, the roster of weapons is very small and, aside from range, there's no significant difference between most of them. You have your shotgun, your rifle equivalent (nailgun) and your machinegun/grenade launcher. The rest are just variations. Each room functions as a tiny arena that you're locked in with respawning enemies. In most cases enemies spawn from 1-3 same places and you can easily just stand there and shoot at the same spot. Or find a place they have trouble getting to, let them congregate there and do the same. The entire gameplay is dead simple. That being said, I'd be lying if I said it wasn't fun. Mainly due to the physics. But of course after a while you get tired of doing the same crap over and over again. The devs tried to spice things up with atrocious boss battles, which only make it worse. I have to give this game props for how it came across in 2004 though. It was one of the best-looking games of the year, and ragdoll physics at the time were still a new and exciting thing. In addition, it has a pretty cool art-design, especially with some very creatively-designed (from a visual standpoint) enemies. But in the end it's more of an artifact of its era. It was getting rave reviews at the time, and you can kinda see why, but in retrospect it's clear that the graphics were one of the major contributing factors to this. Whereas, when it comes to the gameplay, you can do much better within the same genre.
abandoned
摩托英豪2 Bangumi
其它标题: Moto Racer 2
Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

Moto Racer 2 has more courses than its predecessor, and added a level editor. Moto Racer 2 garnered positive reviews from critics, praising its graphics and variety of gameplay.

2024年4月24日 不玩了
LITERALLY the exact same game as the first one.

The only differences are:
1) new tracks (with less visual variety)
2) reskinned menu
3) now motocross and regular racing are split into separate championships.

That is it. Even the soundtrack is the same.

I don't even know how to rate this game because on one hand this means it's as good as the first one (almost, I still prefer the visual variety of the original), on the other hand, if I bought it back in the day, I would've felt robbed. This is like a DLC sold as a full game. If something like this came out today, it would've probably caused an outrage.
abandoned
控制 豆瓣 Eggplant.place
8.1 (73 个评分) 其它标题: 联邦控制局 / Control 2019年8月27日
类型: 射击 / 冒险 平台: PC / PS4 / Xbox One / Nintendo Switch / XSX 开发者: Remedy Entertainment Ltd. 出版发行: 505 Games
在纽约的一个秘密机构被异世界力量入侵之后,您成为了新任局长,并努力重新Control(掌控)局面。 由开发商 Remedy Entertainment 打造的这个超自然的第三人称动作冒险游戏将挑战您掌握超自然能力、可修改的枪械射击和互动式环境的组合,在一个无法预测的神秘世界中杀出一条生路。
2026年2月17日 不玩了
2026年2月17日 评论 By this point I should completely stop giving Remedy the benefit of the doubt - After the amazing two Max Payne games they have not produced a single great game again. I don't know who to blame specifically, but the focus on storytelling makes me think it's Sam Lake's fault, as he's the main writer and seems to hold a disproportionately large amount of power at the company. I'm not very familiar with the behind-the-scenes, but judging by how every project since after Max Payne 2 was headed by him and Mikael Kasurinen, it's almost like the two of them are the CEOs. I can tell you one thing: I care for Max Payne, I don't care for Alan Wake or Quantum Break. The main reason I wanted to play this game was the high ratings, which made the impression that it's a bounce-back from Quantum Break. Not at all, it seems to suffer from the exact same problems. Everyone seems to praise the story above everything. I've only played the game for about two hours, so everyone will completely disregard my opinion, but I believe that two hours is more than enough time to convey something interesting. Honestly, if you asked me what the story is about, my response would be that I have no clue. It all starts with a monologue where the protagonist asks [paraphrasing] "You know how when you look at a poster in a room, it feels like that's an entire world? Well, there is an entire world in the poster, and they lied to me when they said there isn't." Something along those lines. At first I assumed the poster thing was a metaphor/analogy. But after playing for a bit, I think she was speaking literally. The story in this game is weird. It keeps throwing absurdist terminology at you, like "Federal Bureau of Control" or "Department of Nostalgia" or "Object of Power", but it never explains what any of that means. The protagonist keeps talking to a "you" which at first I assumed was like a meta reference to the player, but then no because this "you" helps her do something in a cutscene, which the player obviously has no control over. There are constant references to events and lore that the player has no knowledge of. I suspect this is done to get you interested, the Lindelof/Abrams school of writing. A kinda matryoshka doll (or "mystery box" as Abrams would call it) of questions. It's like watching an episode of Lost, a series I cannot stand. Just a cascade of questions with no answers, until the story completely loses touch with reality and I feel like I'm tired of being jerked around. When it comes to the gameplay, it's not bad, but it also lacks anything remarkable or original, at least in those first two hours. About the first hour plays like the most generic TPS. Then you unlock the Telekinesis ability, and it feels a bit more like Star Wars: The Force Unleashed, or I suppose games like Second Sight or Psi-Ops, which I have very vague memories of, so I can't say for sure. The point is: there's nothing special or interesting about telekinesis anymore. Does the game get better later on? Perhaps. Perhaps you unlock new mechanics that make the combat more fun. Perhaps the story gets better too. What I doubt will get better is the level design, which is just atrocious. It's like the devs knew it was a confusing maze, so they gave you a map and fast-travel. That doesn't really save it though. A lot of the times the locations the game tasks you with reaching are not depicted on the map. In addition, some pathways that look traversable on the map, in reality have impassable doors. And you won't know that until you try walking them. Some of those doors will open later, and you won't know that until you go there and see for yourself. On occasion you can't progress because you need to interact with something or find some tiny unremarkable-looking door that's hidden in some corner. The game apparently highlights these objects with a foggy circle, but you can't see it unless you're actually looking at the object. And even if you are, this foggy circle blends with the bland-looking environment. On three different occasions I ended up running around in circles for like 10 minutes each before realizing that I've run past the object/door I need to interact with several times and never noticed it. Funny enough, the most fun I had with this game was when playing tutorial sections that are these abstract locations with a lot of platforming. The movement in the game is very fluid, and the way the protagonist mounts obstacles, it almost feels like parkour. They should've just made this a shooter-platformer with some acrobatics and maybe even slow-mo (why fix what's not broken?). Anyway, it's safe to say that I won't be trying any more Remedy games. These are no longer the legendary developers of Max Payne. The actual lead designers of Max Payne 1 and 2 no longer seem to work in any leading creative positions there. In fact, Rockstar did a much better job at continuing Max Payne's legacy than Remedy did with Quantum Break.
abandoned
TOCA Race Driver IGDB
其它标题: Pro Race Driver 2002年8月23日
类型: Racing / Simulator 平台: Windows / PlayStation / PlayStation 2 / Xbox 开发者: Codemasters Southam 出版发行: Codemasters
Pro Race Driver is a racing video game part of the Toca Touring Car series.
The series originally focused specifically on touring car racing, but after World Touring Cars, the series expanded to cover a wide variety of motorsport.

Race Driver adds a storyline and career structure to the Codemasters touring car racing lineage. You are Ryan McKane, son of a fatally crashed racer and younger brother of a very successful racer. Guide Ryan to the top of closed-wheel racing.

A wide roster of championships and cars are featured. You can race a Mercedes DTM silhouette car, a BTCC Peugeot, Australia's V8 Supercars, and more. Realistic circuits are included, although many have to be unlocked. The physics engine is realistic, and multiple camera angles are on offer.
2024年4月26日 不玩了
Last time I played this must've been like 2004 with my brother. It was his game, and sometimes he wanted a real opponent, so we played hot-seat. I was terrible, I could never really get into racing games, especially simulators.

Thought I've grown since, but nope. It was too hardcore for me then, and it's too hardcore for me now. This is a game for true carheads, I can't understand half the shit it throws at me, and I lose every race.

The physics are amazing though. One of the best collision models I've seen. Different amounts of damage are dealt depending on the speed and the angle. I had some fun crashing into other cars to take them out and get ahead.
abandoned
战地风云:叛逆连队2 豆瓣
8.4 (25 个评分) 其它标题: 男朋友:叛逆连队2 / Battlefield: Bad Company 2 2010年3月2日
类型: 第一人称射击 / 冒险 平台: PC / iPhone / iPad / Android / Xbox One 开发者: EA Digital Illusions CE 出版发行: Electronic Arts
《战地:叛逆连队2》(Battlefield: Bad Company 2),是EA DICE开发的一款第一人称射击游戏。玩家在游戏中继续扮演普雷斯顿马罗威(Preston Marlowe)的角色,与“B连队”,即“叛逆连队”,展开新一场冒险旅程。此时,B连队的士兵们已经归队,这意味着他们可以使用自己军队提供的各种支援,不必再四处搜寻、掠夺物资。

游戏开发商美国艺电确定2010年3月2日为游戏Xbox 360、PS3、PC版的首发日期。该作是EA DICE开发的第9款“战地”系列作品,也是《战地:叛逆连队》的直接续作,在继承前作特性的基础上,加强了多人联机载具对战和团队合作元素的设定。游戏使用加强版的寒霜引擎,加入了建筑物框架破坏和物体分块破坏的支持。

在《战地:叛逆连队2》的游戏背景中,国际局势已经完全恶化,俄美战争全面打响,俄军进攻阿拉斯加的战役已持续近两星期。游戏开始时,B连队来到了格鲁吉亚的乌瑟尔山(属高加索山脉)附近,准备执行上级下达的命令。

在剧情设定方面,《战地:叛逆连队2》的口味将变得比较严肃,黑色幽默成分则相应的有所减少。故事更多地刻画了几个士兵间深厚的情谊,从而在他们遇险时渲染出强烈的“战争悲剧色彩”。
2024年5月6日 不玩了
2024年5月6日 评论 I genuinely don't get the point of making a single-player Battlefield game and stripping it of everything Battlefield is known for - This game is so frustrating. It repeatedly throws you into seemingly big open maps that in actuality are filled with invisible walls. On rare occasions the game lets you find a way to flank or circumvent the enemies, but it almost feels like you're not meant to do it. The level design here is actually more linear than in Call of Duty 4 or Medal of Honor 2010. In addition, it's full of extremely scripted missions where you're not allowed any freedom of choice, just like in Modern Warfare 2. Except it also doesn't have the nice visuals, weapon variety or spectacle of the latter. The only thing that kinda makes it stand out is the physics. It's fun to tear buildings apart with explosives. Other than that, it's a generic military shooter that, btw, doesn't even have a prone function. How do you not have proning in a military shooter in 2010? Delta Force had it in 1998! AND actual big open maps with total freedom of movement. This is just embarrassing. Also, consider me a killjoy, but I don't think a humorous story is appropriate for a military shooter. Are we supposed to be having fun with these dudebros while they're fulfilling America's imperialist ambitions? I didn't really pay much attention to the actual story (not that it was well-presented), but I had no idea who we were fighting. But I assume it's probably some evil Russians or evil South Americans or evil Middle-Easterners or some shit. Don't get me wrong, I don't expect much more from American military shooters, but at least treat the subject matter with seriousness. This is just plain disrespectful.
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