heeellls yeah it's #COMBOTOBER next month again!! Sugar Punch Design Works giving us more combo theme ideas, who's going to do this with me?? https://youtu.be/u5fnF2Jq-vA https://bsky.app/profile/abadidea.bsky.social/post/3muhwigdsws2w
combotober
AUTOFIVE rotated into the #SuperRoboOh demo! This character will warm your neglected little Power Ranger heart hehe. Tried a small combo for #Combotober
Another #SuperRoboOh #Combotober post! I'm a scrub and have no idea what optimal routes look like lol.
here are all the #combotober prompts for 2026, transcribed from https://bsky.app/profile/abadidea.bsky.social/post/3muhwigdsws2w
1. throwing hands: combo using only punches
2. lightning legs: combo using only kicks
3. toss 'em: combo that starts with a throw
4. fire at will: combo using only projectiles
5. skies defended: combo that starts from air-to-air
6. floor is lava: stay airborne for 5 or more seconds
7. ground game: combo where you never leave the floor
8. wrecking ball: break a piece of the environment during a combo
9. again! : combo that repeats the same move
10. kitchen sink: use as many different moves in your command list [as possible]
11. FREE SPACE
12. everything is lab: combo in a non-fighting game
13. cash out: combo that spends the most resources
14. touch of death: combo that kills from full health
15. happy birthday: kill two characters in one combo
16. two on one: combo that uses two or more characters
17. saikyo style: combo that uses a taunt
18. I meant to do that: combo where YOU take damage
19. ode to the 2 hit combo: combo that ends at exactly two hits
20. nice: combo that ends at exactly 69 hits
21. FREE SPACE
22. block this: combo that starts from breaking the enemy's guard
23. fly high: combo that travels vertically
24. long distance: combo that starts from across the screen
25. u-turn: combo that changes directions mid-combo
26. kabedon: combo with many wall slams
27. foot dive: combo with many dive kicks
28. subway slammer: combo with many shoulder tackles
29: gold ship: combo with many drop kicks
30. run the clock: combo that takes the most time
31. FREE SPACE
1. throwing hands: combo using only punches
2. lightning legs: combo using only kicks
3. toss 'em: combo that starts with a throw
4. fire at will: combo using only projectiles
5. skies defended: combo that starts from air-to-air
6. floor is lava: stay airborne for 5 or more seconds
7. ground game: combo where you never leave the floor
8. wrecking ball: break a piece of the environment during a combo
9. again! : combo that repeats the same move
10. kitchen sink: use as many different moves in your command list [as possible]
11. FREE SPACE
12. everything is lab: combo in a non-fighting game
13. cash out: combo that spends the most resources
14. touch of death: combo that kills from full health
15. happy birthday: kill two characters in one combo
16. two on one: combo that uses two or more characters
17. saikyo style: combo that uses a taunt
18. I meant to do that: combo where YOU take damage
19. ode to the 2 hit combo: combo that ends at exactly two hits
20. nice: combo that ends at exactly 69 hits
21. FREE SPACE
22. block this: combo that starts from breaking the enemy's guard
23. fly high: combo that travels vertically
24. long distance: combo that starts from across the screen
25. u-turn: combo that changes directions mid-combo
26. kabedon: combo with many wall slams
27. foot dive: combo with many dive kicks
28. subway slammer: combo with many shoulder tackles
29: gold ship: combo with many drop kicks
30. run the clock: combo that takes the most time
31. FREE SPACE
#combotober Day 6: "6. floor is lava: stay airborne for 5 or more seconds"
X-Men: Mutant Apocalypse, Psylocke.
This is perhaps the most "floor is lava" thing I could do in a fighting-adjacent game that I have a personal connection with. Definitely one of my favorite beat-em-up action games. I played this one so much in my youth in the mid 90s. Capcom-developed beat-em-up for the SNES with a lot of fighting game influence baked in; it's got Street Fighter inputs for a lot of mutant powers.
Psylocke, air d+Y to bounce off guys heads, over and over.
X-Men: Mutant Apocalypse, Psylocke.
This is perhaps the most "floor is lava" thing I could do in a fighting-adjacent game that I have a personal connection with. Definitely one of my favorite beat-em-up action games. I played this one so much in my youth in the mid 90s. Capcom-developed beat-em-up for the SNES with a lot of fighting game influence baked in; it's got Street Fighter inputs for a lot of mutant powers.
Psylocke, air d+Y to bounce off guys heads, over and over.