<p>unity editor has a bug with the inspector which is present in <a href="/tags/cosmicdesktop/" rel="tag">#cosmicDesktop</a> but not in <a href="/tags/kde/" rel="tag">#kde</a> lol</p><p><a href="/tags/gamedev/" rel="tag">#gamedev</a>, maybe?</p>
gamedev
<p><a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/devlog/" rel="tag">#devlog</a> <a href="/tags/itchio/" rel="tag">#itchio</a> <a href="/tags/commonlisp/" rel="tag">#commonLisp</a> <a href="/tags/mcclim/" rel="tag">#McCLIM</a> <a href="/tags/nicclim/" rel="tag">#NicCLIM</a> <a href="/tags/programming/" rel="tag">#programming</a> Map editor programming alpha note part 3/3: Picking up and using host lisp lambdas inside the map editor (also, player-based ephemeral storage).</p><p><a href="https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/nicclim-alpha-part-iii-map-edit-macros/</span></a></p><p>I left this one as *just* picking up and using lambda forms around the map so as not to clutter up the example, a finished game of life game will be separate.</p><p>Also includes my thoughts after reading Dungeon Crawler Carl <a href="/tags/bookstodon/" rel="tag">#bookstodon</a> .</p>
<p><a href="/tags/lispygopherclimate/" rel="tag">#lispyGopherClimate</a> <br><a href="https://communitymedia.video/w/1iDniLCpYPSPjxFww6TzJ9" rel="nofollow" class="ellipsis" title="communitymedia.video/w/1iDniLCpYPSPjxFww6TzJ9"><span class="invisible">https://</span><span class="ellipsis">communitymedia.video/w/1iDniLC</span><span class="invisible">pYPSPjxFww6TzJ9</span></a><br><a href="/tags/climatecrisis/" rel="tag">#climateCrisis</a> <a href="/tags/haiku/" rel="tag">#haiku</a> by <span class="h-card"><a href="https://climatejustice.social/@kentpitman" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kentpitman</span></a></span> <br>Thinking about scarcity.<br>Interesting <a href="/tags/it/" rel="tag">#IT</a> notes from <span class="h-card"><a href="https://mathstodon.xyz/@AmenZwa" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>AmenZwa</span></a></span> recently<br><span class="h-card"><a href="https://functional.cafe/@jackdaniel" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>jackdaniel</span></a></span> 's <a href="/tags/mcclim/" rel="tag">#McCLIM</a> <a href="/tags/commonlisp/" rel="tag">#commonLisp</a> multi-input ! (And moving towards <a href="/tags/wecl/" rel="tag">#WECL</a> for a few weeks)<br><a href="https://functional.cafe/@jackdaniel/115334363009353916" rel="nofollow" class="ellipsis" title="functional.cafe/@jackdaniel/115334363009353916"><span class="invisible">https://</span><span class="ellipsis">functional.cafe/@jackdaniel/11</span><span class="invisible">5334363009353916</span></a><br>- My <a href="/tags/nicclim/" rel="tag">#NicCLIM</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> and Dungeon Crawler Carl <a href="/tags/bookreview/" rel="tag">#bookReview</a> (AMA in <a href="/tags/lambdamoo/" rel="tag">#lambdaMOO</a> <a href="/tags/live/" rel="tag">#live</a>) <br><a href="https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/lispgames/nicclim-alpha-part-iii-map-edit-macros"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/nicclim-alpha-part-iii-map-edit-macros</span></a></p><p>I'm sure there was another topic. I think now just ping me in the hour before the show if you would like to be a guest</p>
Edited 181d ago
<p>Join us tomorrow for our Godot Meetup @ c-base!</p><p>Thursday, 9 Oct 2025, 19:00-21:00<br>c-base e.V.<br>Rungestraße 20, Mitte, 10179 Berlin</p><p><a href="https://www.meetup.com/godot-user-group-berlin/events/310526919/" rel="nofollow" class="ellipsis" title="www.meetup.com/godot-user-group-berlin/events/310526919/"><span class="invisible">https://</span><span class="ellipsis">www.meetup.com/godot-user-grou</span><span class="invisible">p-berlin/events/310526919/</span></a></p><p><a href="https://discord.gg/Sm3CgrqqQa" rel="nofollow"><span class="invisible">https://</span>discord.gg/Sm3CgrqqQa</a></p><p><a href="/tags/berlin/" rel="tag">#Berlin</a> <a href="/tags/godotengine/" rel="tag">#GodotEngine</a> <a href="/tags/opensource/" rel="tag">#OpenSource</a> <a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/meetup/" rel="tag">#Meetup</a> <a href="/tags/hackspace/" rel="tag">#Hackspace</a> <a href="/tags/makespace/" rel="tag">#Makespace</a> <a href="/tags/godot4/" rel="tag">#Godot4</a></p>
<p><a href="/tags/monthlyrecap/" rel="tag">#MonthlyRecap</a> 2025-12<br>- Celebrated our anniversary<br>- Attended a few Christmas dinners<br>- Started reading Blood, Sweat, and Pixels<br>- Started playing Cave Story<br>- Had a fun NYE! 🥂</p><p>For <a href="/tags/starspark/" rel="tag">#StarSpark</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a>:<br>- Damage previews<br>- Mael's battle sprite<br>- Remade some VFX<br>- A lot of planning</p>
<p>Combat loops! Really having a lot of fun building things block by block, system by system. An awesome dev experience with kaplay</p><p><a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/kaplay/" rel="tag">#kaplay</a> <a href="/tags/indiedev/" rel="tag">#indiedev</a></p>
<p>The demo for Uncle Lee's Cookbook is OUT NOW, and has a new trailer! With a song! 🎙️🎶</p><p>Explore the town of [redacted], where it's spooky season all year round. Fully voiced, featuring Maganda Marie, Nicholas Camm, and Sally Beaumont.</p><p><a href="https://store.steampowered.com/app/3777930" rel="nofollow" class="ellipsis" title="store.steampowered.com/app/3777930"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/377</span><span class="invisible">7930</span></a></p><p><a href="/tags/steamnextfest/" rel="tag">#SteamNextFest</a> <a href="/tags/gamedev/" rel="tag">#gameDev</a> <a href="/tags/pointandclick/" rel="tag">#pointAndClick</a> <a href="/tags/indiedev/" rel="tag">#indieDev</a></p>
Edited 174d ago
<p>So I made Puter say things at random and it's endless source of fun ngl.</p><p><a href="/tags/radioforestrion/" rel="tag">#RADIOFORESTRION</a> <a href="/tags/bevy/" rel="tag">#bevy</a> <a href="/tags/ratatui/" rel="tag">#ratatui</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a></p>
<p>Still hard at work on content for the Steam page 😅</p><p>Spent this week working on code mechanics and making cats for the demo. Almost done with the models, just 2.5 left to go</p><p>Can't show the full cast yet, but here are two fluffy freelancers based on concepts by a follower. They are working hard.. or at least pretending to, just like real cats 🐱💻</p><p><a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/indiedev/" rel="tag">#IndieDev</a> <a href="/tags/indiegame/" rel="tag">#IndieGame</a> <a href="/tags/cozygames/" rel="tag">#CozyGames</a> <a href="/tags/puzzlegame/" rel="tag">#PuzzleGame</a> <a href="/tags/unity3d/" rel="tag">#Unity3D</a> <a href="/tags/catsofmastodon/" rel="tag">#CatsOfMastodon</a> <a href="/tags/solodev/" rel="tag">#SoloDev</a> <a href="/tags/blender3d/" rel="tag">#Blender3D</a> <a href="/tags/mastoart/" rel="tag">#MastoArt</a> <a href="/tags/steam/" rel="tag">#Steam</a> <a href="/tags/lowpoly/" rel="tag">#LowPoly</a> <a href="/tags/cute/" rel="tag">#Cute</a> <a href="/tags/wholesome/" rel="tag">#Wholesome</a> <a href="/tags/catgame/" rel="tag">#CatGame</a></p>
<p>The world is fractured. Ruptured. You fall into unstable grounds. You have to survive. Keep going until you find. Stability.</p><p>I've slowly been developing this in my very limited time. My goal I've set for myself is release this within 2 years.</p><p>Frax: Rupture is in the works! Quite excited to share this.</p><p><a href="/tags/mmorpg/" rel="tag">#mmorpg</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/indiedev/" rel="tag">#indiedev</a></p>
<p><a href="/tags/tootcoding/" rel="tag">#tootcoding</a> <a href="/tags/nicclim/" rel="tag">#NicCLIM</a> ( <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/devlog/" rel="tag">#devlog</a> ) <a href="/tags/programming/" rel="tag">#programming</a> <a href="/tags/fedi/" rel="tag">#fedi</a> <a href="/tags/mcclim/" rel="tag">#McCLIM</a> <a href="/tags/commonlisp/" rel="tag">#commonLisp</a></p><p>In this article I am further investigating collaborative fediversal learning and programming.</p><p>(ql:quickload :mcclim)<br>(compile-file <a href="/tags/p/" rel="tag">#P</a>"~/Downloads/nicclim.lisp" :load t)<br>(in-package :nic)<br>(require 'bordeaux-threads)<br>(require 'uiop)<br>(uiop:chdir "~/GAME/") ; you do you.<br>(rect-file 'garden 5 5 '(soil))<br>(bt:make-thread<br> (lambda ()<br> (in-package :nic)<br> (enclose-map 'garden)))</p><p><a href="https://screwlisp.small-web.org/tootcoding/nicclim-0/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/tootcoding/nicclim-0/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/tootco</span><span class="invisible">ding/nicclim-0/</span></a></p>
<p>🦌Blobun is on sale for its lowest price ever! Touch every tile in this casual puzzle game with 140 puzzles and over 100 positive Steam reviews!</p><p>Get it in a bundle with its OST (on steam) for less than $10!<br><a href="https://store.steampowered.com/app/3284270/Blobun/" rel="nofollow" class="ellipsis" title="store.steampowered.com/app/3284270/Blobun/"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/328</span><span class="invisible">4270/Blobun/</span></a><br><a href="https://itch.io/s/163610/halloween-sale-2025" rel="nofollow" class="ellipsis" title="itch.io/s/163610/halloween-sale-2025"><span class="invisible">https://</span><span class="ellipsis">itch.io/s/163610/halloween-sal</span><span class="invisible">e-2025</span></a></p><p><a href="/tags/indiedev/" rel="tag">#indiedev</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/gamemaker/" rel="tag">#gamemaker</a></p>
<p>Heyooo~ after enough procrastination, here it isss! My <a href="/tags/gamedev/" rel="tag">#GameDev</a> showreel!</p><p>I guess this makes it my <a href="/tags/portfolioday/" rel="tag">#PortfolioDay</a> post too 🥳</p><p>This includes all my favorite works from 2021 to now, and if you would like to help a black trans girlie get her foot into the industry, or just get paid, please do get in touch <3</p><p>Hope y'all enjoyyyy</p><p><a href="https://youtu.be/6uA03LSF_JM" rel="nofollow"><span class="invisible">https://</span>youtu.be/6uA03LSF_JM</a></p><p><a href="/tags/indiedev/" rel="tag">#indiedev</a> <a href="/tags/blackgamedev/" rel="tag">#blackgamedev</a> <a href="/tags/blackmastodon/" rel="tag">#blackmastodon</a> <a href="/tags/fedihire/" rel="tag">#fedihire</a></p>
Edited 82d ago
<p>Phobos Down BETA 0.1.1 is out now!</p><p>➡️ Steam: <a href="https://store.steampowered.com/app/2754880/Phobos_Down/" rel="nofollow" class="ellipsis" title="store.steampowered.com/app/2754880/Phobos_Down/"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/275</span><span class="invisible">4880/Phobos_Down/</span></a></p><p>➡️ Itch: <a href="https://fractilegames.itch.io/phobos-down" rel="nofollow" class="ellipsis" title="fractilegames.itch.io/phobos-down"><span class="invisible">https://</span><span class="ellipsis">fractilegames.itch.io/phobos-d</span><span class="invisible">own</span></a></p><p>📄 Full announcement with change log: <a href="https://www.fractilegames.com/posts/20251027-phobos-down-0.1.1-beta-released/" rel="nofollow" class="ellipsis" title="www.fractilegames.com/posts/20251027-phobos-down-0.1.1-beta-released/"><span class="invisible">https://</span><span class="ellipsis">www.fractilegames.com/posts/20</span><span class="invisible">251027-phobos-down-0.1.1-beta-released/</span></a></p><p><a href="/tags/lowpoly/" rel="tag">#lowpoly</a> <a href="/tags/twinstickshooter/" rel="tag">#twinstickshooter</a> <a href="/tags/indiegame/" rel="tag">#indiegame</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/godotengine/" rel="tag">#godotengine</a></p>
<p>i've decided to start work on the sequel to stella rising (tentatively named stella wandering) at long last. for now i just imported the turn order code from the turn-based boss rush and adapted it to this one</p><p><a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/indiedev/" rel="tag">#indiedev</a> <a href="/tags/godotengine/" rel="tag">#godotengine</a> <a href="/tags/indiegame/" rel="tag">#indiegame</a></p>
Edited 7d ago
If game devs can say "just use Unreal/Unity" to build games then I am always going to unapologetically say "just use Go and PostgreSQL" to build your backend.<br><br>I will die on this hill.<br><br><a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/unity/" rel="tag">#Unity</a> <a href="/tags/unityengine/" rel="tag">#UnityEngine</a> <a href="/tags/unreal/" rel="tag">#Unreal</a> <a href="/tags/unrealengine/" rel="tag">#UnrealEngine</a> <a href="/tags/ue/" rel="tag">#UE</a> <a href="/tags/golang/" rel="tag">#GoLang</a> <a href="/tags/postgresql/" rel="tag">#PostgreSQL</a><br>
<p>Hey everyone, in this article I walked through what I am asking you to do to coauthor my <a href="/tags/lispgamejam/" rel="tag">#lispgamejam</a> <a href="/tags/gamedev/" rel="tag">#gameDev</a> <a href="/tags/nicclim/" rel="tag">#NicCLIM</a> game ("map"). Of course, I just need the sexp file from you (and image tiles?) which you can make in your own way as well. Ideally, you will have an <a href="/tags/itchio/" rel="tag">#itchio</a> account.</p><p><a href="https://screwlisp.small-web.org/lispgames/making-one-nicclim-level/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/lispgames/making-one-nicclim-level/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/making-one-nicclim-level/</span></a></p><p>Art from <span class="h-card"><a href="https://merveilles.town/@prahou" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>prahou</span></a></span> 's <a href="https://analognowhere.com/techno-mage/stranded/" rel="nofollow" class="ellipsis" title="analognowhere.com/techno-mage/stranded/"><span class="invisible">https://</span><span class="ellipsis">analognowhere.com/techno-mage/</span><span class="invisible">stranded/</span></a></p><p><a href="/tags/commonlisp/" rel="tag">#commonLisp</a> <a href="/tags/mcclim/" rel="tag">#McCLIM</a> <a href="/tags/devlog/" rel="tag">#devlog</a> </p><p>Sharpsign... Level / scene design? Comic adaptation? <a href="/tags/unix_surrealism/" rel="tag">#unix_surrealism</a></p>
Edited 150d ago
<p><a href="/tags/lispygopherclimate/" rel="tag">#lispyGopherClimate</a> <a href="/tags/live/" rel="tag">#live</a> American Tuesday evening = 12am Wednesday UTC+0<br><a href="/tags/climatecrisis/" rel="tag">#climateCrisis</a> <a href="/tags/haiku/" rel="tag">#haiku</a> <span class="h-card"><a href="https://climatejustice.social/@kentpitman" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>kentpitman</span></a></span> <br>need to repair archive<br><a href="https://communitymedia.video/c/screwtape_channel/videos" rel="nofollow" class="ellipsis" title="communitymedia.video/c/screwtape_channel/videos"><span class="invisible">https://</span><span class="ellipsis">communitymedia.video/c/screwta</span><span class="invisible">pe_channel/videos</span></a></p><p><a href="/tags/podcast/" rel="tag">#podcast</a> <a href="/tags/gopher/" rel="tag">#gopher</a> <a href="/tags/technology/" rel="tag">#technology</a> <a href="/tags/gamedev/" rel="tag">#gameDev</a> <a href="/tags/lispgamejam/" rel="tag">#lispGameJam</a> <a href="/tags/programming/" rel="tag">#programming</a> </p><p><a href="/tags/interview/" rel="tag">#interview</a> -ing <span class="h-card"><a href="https://fosstodon.org/@someodd" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>someodd</span></a></span> !<br>+ Notes from solderpunk and <span class="h-card"><a href="https://tilde.zone/@tomasino" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>tomasino</span></a></span> </p><p>Also, ino's <a href="https://thehierophant.world" rel="nofollow"><span class="invisible">https://</span>thehierophant.world</a> exists</p><p>- someodd's games and programs</p><p><span class="h-card"><a href="https://appdot.net/@mdhughes" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>mdhughes</span></a></span> 46 years of game wisdom phlog</p><p><a href="/tags/lambdamoo/" rel="tag">#lambdaMOO</a> turned 35</p><p><a href="/tags/commonlisp/" rel="tag">#commonLisp</a> <a href="https://screwlisp.small-web.org/fundamental/a-prog-feature/" rel="nofollow" class="ellipsis" title="screwlisp.small-web.org/fundamental/a-prog-feature/"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/a-prog-feature/</span></a></p><p><a href="/tags/haskell/" rel="tag">#haskell</a> <span class="h-card"><a href="https://fe.disroot.org/users/ramin_hal9001" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ramin_hal9001</span></a></span> </p><p><span class="h-card"><a href="https://merveilles.town/@prahou" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>prahou</span></a></span></p>
Edited 153d ago
<p><img src="https://neodb.social/media/emoji/chitter.xyz/redpanda.png" class="emoji" alt=":redpanda:" title=":redpanda:"> Steam said "no magical animals" and "no humanized animals" but yet their sale has them anyways?? so we're hosting a spite sale on itch only where you can get Blobun for a nice $6.99! See the forbidden walking talking animals Steam doesn't want you to see</p><p><a href="https://itch.io/s/167288/magical-fantasy-slime-animal-sale" rel="nofollow" class="ellipsis" title="itch.io/s/167288/magical-fantasy-slime-animal-sale"><span class="invisible">https://</span><span class="ellipsis">itch.io/s/167288/magical-fanta</span><span class="invisible">sy-slime-animal-sale</span></a></p><p><a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/indiedev/" rel="tag">#indiedev</a></p>
<p>Hello <a href="/tags/mastodon/" rel="tag">#Mastodon</a>! 👋 This is my <a href="/tags/introduction/" rel="tag">#Introduction</a> here.</p><p>I'm a solo dev making my first <a href="/tags/cozy/" rel="tag">#Cozy</a> game for Steam called <a href="/tags/catomino/" rel="tag">#Catomino</a>.</p><p>Honestly, I’m kinda obsessed with how these cats jiggle 🐈✨</p><p>🧵 Follow for devlogs and cute cats!</p><p><a href="/tags/indiedev/" rel="tag">#IndieDev</a> <a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/puzzlegame/" rel="tag">#PuzzleGame</a> <a href="/tags/cats/" rel="tag">#Cats</a> <a href="/tags/madewithunity/" rel="tag">#MadeWithUnity</a> <a href="/tags/solodev/" rel="tag">#SoloDev</a> <a href="/tags/cozygame/" rel="tag">#CozyGame</a> <a href="/tags/3dart/" rel="tag">#3DArt</a> <a href="/tags/ukraine/" rel="tag">#Ukraine</a></p>
<p>🦨Announcing the "Help Pay 2025 Taxes + Kofi Goal" sale! help us use the power of slime lesbians to pay the tax man! you can either buy our game on sale, or you can support through Kofi if you want to. Check out the info here:</p><p><a href="https://itch.io/s/179699/help-pay-2025-taxes-sale-kofi-goal" rel="nofollow" class="ellipsis" title="itch.io/s/179699/help-pay-2025-taxes-sale-kofi-goal"><span class="invisible">https://</span><span class="ellipsis">itch.io/s/179699/help-pay-2025</span><span class="invisible">-taxes-sale-kofi-goal</span></a></p><p><a href="/tags/indiedev/" rel="tag">#indiedev</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/gamemaker/" rel="tag">#gamemaker</a> <a href="/tags/mutualaid/" rel="tag">#mutualaid</a></p>
<p>Here's a small portion of an animated bumper I made to promote a video game (Blind Descent). Seeing the latest advances in generative AI and how they've invaded space, I feel lucky to have at least produced this little piece from start to finish. </p><p><a href="/tags/b3d/" rel="tag">#b3d</a> <a href="/tags/gamedev/" rel="tag">#gamedev</a> <a href="/tags/anime/" rel="tag">#anime</a></p>
Edited 46d ago
<p>Fixen un pequeno xogo de puzzles nun par de días para unha jam :D</p><p><a href="https://daenvil.itch.io/anomalous-warehouse" rel="nofollow" class="ellipsis" title="daenvil.itch.io/anomalous-warehouse"><span class="invisible">https://</span><span class="ellipsis">daenvil.itch.io/anomalous-ware</span><span class="invisible">house</span></a></p><p>Resulta que deseñar puzzles é complicado e isto foi bastante "probar cousas aleatorias ata atopar algo que podo resolver" 😅 pero estou satisfeito con como quedaron algúns dos niveis.</p><p><a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/brackeysgamejam/" rel="tag">#BrackeysGameJam</a> <a href="/tags/godot/" rel="tag">#Godot</a> <a href="/tags/godotengine/" rel="tag">#GodotEngine</a></p>
<p>🚀0 A.D. Alpha 28: "Boiorix" is here! 🔥 The first non-alpha release of our free, open-source RTS, named after a king of the Cimbri. Play on Windows, macOS and Linux no ads, no paywalls!</p><p>🔽 Download: <a href="https://play0ad.com/download/" rel="nofollow"><span class="invisible">https://</span>play0ad.com/download/</a></p><p><a href="/tags/0ad/" rel="tag">#0AD</a> <a href="/tags/0adgame/" rel="tag">#0ADGame</a> <a href="/tags/rts/" rel="tag">#RTS</a> <a href="/tags/strategygames/" rel="tag">#StrategyGames</a> <a href="/tags/opensource/" rel="tag">#OpenSource</a> <a href="/tags/foss/" rel="tag">#FOSS</a> <a href="/tags/opensourcegame/" rel="tag">#OpenSourceGame</a><br><a href="/tags/linuxgaming/" rel="tag">#LinuxGaming</a> <a href="/tags/macgaming/" rel="tag">#MacGaming</a> <a href="/tags/windowsgaming/" rel="tag">#WindowsGaming</a> <a href="/tags/gaming/" rel="tag">#Gaming</a> <a href="/tags/videogames/" rel="tag">#VideoGames</a><br><a href="/tags/indiegame/" rel="tag">#IndieGame</a> <a href="/tags/indiedev/" rel="tag">#IndieDev</a> <a href="/tags/gamedev/" rel="tag">#GameDev</a> <a href="/tags/freesoftware/" rel="tag">#FreeSoftware</a> <a href="/tags/historicalgaming/" rel="tag">#HistoricalGaming</a></p>
<p>In long online meetings, I’m probably not doodling. I’m playing Gnome Mines. Hardest field. Under 2 minutes.</p><p>For years I had a “what if” in my head:<br>What if Minesweeper wasn’t just a puzzle… but a living world?</p><p>Today I’m soft-launching Grid Lands.</p><p>Explore an endless grid, build territory tile by tile, and wage strategic wars in a shared multiplayer world.</p><p>It’s early. It’s experimental. But it’s live.</p><p><a href="https://gridlands.io/" rel="nofollow"><span class="invisible">https://</span>gridlands.io/</a></p><p><a href="/tags/minesweeper/" rel="tag">#Minesweeper</a> <a href="/tags/mmo/" rel="tag">#MMO</a> <a href="/tags/petproject/" rel="tag">#PetProject</a> <a href="/tags/gamedev/" rel="tag">#GameDev</a></p>
