Cozy up for day #341 of #Godot games using #GodotSteam! Today is Cozy Crunch by Jobblesack Games Inc.! Guide your cat friend through a lovely hand-crafted, pixel forest crunching leaves, getting upgrades, and just chilling. Not out yet so give it wishlist love!
godot
I'm developing an Anomaly Horror game.
You can check the alpha version here:
https://eibriel.itch.io/robot-anomaly (password: anomaly)
Feedback is welcomed!
I made several improvements to my Robot Anomaly game, and the Itchio page.
Take a look! Feedback for both is welcomed!! 🕹️
https://eibriel.itch.io/robot-anomaly (password: anomaly)
#GameDev #IndieGame #Godot #Godot4
#HorrorGame #Linux #IndieDev
My horror game is available on Itchio! It's my first ever commercial game! 😄
Please share and leave a comment on Itchio to help boost the algorithm! https://eibriel.itch.io/robot-anomaly
https://www.youtube.com/watch?v=Vqi7T0pR2nQ
Thanks!!
#Godot #GameDev #IndieDev #HorrorGame #IdieGame #Game #linux
My game Robot anomaly is on playtest mode in Steam!
Use the Request Access button and try it for free!
https://store.steampowered.com/app/3583330/Robot_Anomaly/
#GameDev #IndieDev #IndieGame #HorrorGame #Godot #Linux #FreeSoftware
The horror game Robot Anomaly has been released on Steam!
Consider wishlisting or buying to support the work on my next game! https://store.steampowered.com/app/3583330/Robot_Anomaly/
Thanks for your support during this journey!
#GameDev #IndieDev #Linux #LinuxGaming #IndieGame #Horror #HorrorGame #RobotAnomaly #Gaming #Godot
Join us next week on Thursday for our Godot Meetup @ Saftladen!
We adjusted our schedule: from now on we are meeting on every 4th Thursday of the month at Saftladen (instead of Fridays at IN-Berlin) and every 2nd Thursday at c-base (like before). Hope to see you at Saftladen soon!
Thursday, 26 Feb 2026, 19:00-22:00
Saftladen Game Collective
Normannenstraße 1, Lichtenberg, 10367 Berlin
https://www.meetup.com/godot-user-group-berlin/events/312319253/
Ya está la página de Steam del juego de terror inspirado en la transmisión del CONICET 🦐
https://store.steampowered.com/app/3928820/Calling_Depths
¡Agreguen a la lista de deados y compartan! ❤️
#Argentina #Gaming #CONICET #MarDelPlata #IndieDev #IndieGame #GameDev #Godot
So about the "game" I made yesterday in 4 Hours... it's on itch.io now and you can play it in the browser... not that it would be worth your time
https://feytinggames.itch.io/4-hours-2-xmas
#godotengine #godot #xmas #happyChristmas #happyYule #santa #gamedev #prototype
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.
A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.
Get it here: https://github.com/lemilonkh/godot-curve-spawner
And give it a 🌟 while you're at it ✨
It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).
🦴 2dog v4.7.0.38 is out:
WASM Support (yes, #Godot C# in the browser, finally!)
Godot 4.7.0.stable compatible.
Super easy starter template:
> dotnet new install 2dog
> dotnet new 2dog
Free and Libre Open Source.
Time to teach Godot new tricks!
Hey #IndieDevs, wanna make your #Godot C# game playable in the browser?
Come and check it out at https://2dog.dev ! It's Godot in .NET!
Of course, 2dog is fully free and open source.
(and it's also still Godot... just backward!)
Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with the new Modern theme, flexible docks, and dozens of quality of life improvements. Plus major upgrades: Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games. #GodotEngine #Godot
Was bored and got sidetracked yesterday, so here's Schema integrated into my Sapphire toolkit, with live-editing support.
Schema is basically my own visual node system integration written fully in GDScript with a bi-directional system, so if you write GDScript, it can also get automatically represented in Schema, and vice-versa, you can place and connect nodes in Schema, and the GDScript gets updated to match your graph.
I've put this off last year in September, but I finally fixed some of its quirks and it's now a workable state where I can add stuff to it quite easily.
After I release PRISONIA in early access later this year, Schema will be accessible as part of an update that introduces a mod studio that lets you create your own game mods directly in the game using GDScript and Schema, depending on your preference.
Godot Engine suffering from lots of "AI slop" code submissions https://www.gamingonlinux.com/2026/02/godot-engine-suffering-from-lots-of-ai-slop-code-submissions/
hello, i updated Stella Rising in preparation for the Power of Pride Bundle -> https://gogolassy.itch.io/stella-rising
here's a new doodle to celebrate
Fixen un pequeno xogo de puzzles nun par de días para unha jam :D
https://daenvil.itch.io/anomalous-warehouse
Resulta que deseñar puzzles é complicado e isto foi bastante "probar cousas aleatorias ata atopar algo que podo resolver" 😅 pero estou satisfeito con como quedaron algúns dos niveis.
Boas tardes-noites xentiña que estades no fediverso. Podemos presentarvos o noso primeiro evento do ano: Xuntanza Godoteira en A Coruña.
Será o sábado, 28 de marzo de 2026 de 11:00 a 20:00h no local de A Revolteira. Tedes máis información no seguinte enlace e podedes anotarvos (sería de utilidade saber a xente interesada en vir): https://mobilizon.fr/events/6564d009-7c5e-48e1-b3d6-b46ec5ea1005
Por outra parte, compartimos o enlace para que incribades os vosos obradoiros e faladoiros:
https://framaforms.org/charlas-e-obradoiros-xuntanza-godoteira-a-coruna-marzo-2026-1771866260
Demake86, the Legally Distinct Action Adventure Platforming Game set on a METEOROID, released today in homage to Metroid for its 40th anniversary.
This game has been a labor of love, and I've developed it in secret for the past two years, using absolutely no AI at any point for any part of development.
You can play it for free in your browser on Itch.io! https://opossumcarrion.itch.io/demake86
Happy birthday, Samus.
If anyone is interested in #FPS #multiplayer game tech and happens to know #Godot, I am open to talk :) Hit me up here or join team chat at https://liblast.zulipchat.com
I am now wrestling with an entity and world state system. I have a problem because I would want to be able to do `if node is Entity: stuff()`, but root nodes of various scenes (like a game character, and interactive prop etc) uses a node type like CharacterBody3D which members I want to access, but also extend Entity.
THX4boosts!
Join us tomorrow for our Godot Meetup @ Saftladen!
Thursday, 26 Mar 2026, 19:00-22:00
Saftladen Game Collective
Normannenstraße 1, Lichtenberg, 10367 Berlin
https://www.meetup.com/godot-user-group-berlin/events/313429906/
Lessons from PRISONIA, part 2 is out on my blog!
A little something about using Obfuscar with C# in Godot, how I have refactored the tilemap system to be faster and lighter on resources and RAM, and how I handle NPCs, NPC sprites and navigation, and a sneak peek at the UI!
https://alextecplayz.com/posts/2026-07-04-Lessons-from-PRISONIA-part-2.html
I spent the last couple of days to figure out how to compile my own custom godot export templates with encryption key baked in.
I made a set of podman containerfiles and scripts to automate the process.
Tested that it worked with my own project.
They are available on codeberg [1]
I built the scripts around the last stable Godot 4.7.1 release. But it is easy to update this to any release you like.
