• 发现
  • 动态
  • 主页
    • 扫描条形码
    • 注册或登录
    • 设置
想读的书
正在读的书
读过的书
评论过的书
想看的电影
正在看的电影
看过的电影
评论过的电影
想看的剧集
正在看的剧集
看过的剧集
评论过的剧集
想听的专辑
正在听的专辑
听过的专辑
评论过的专辑
想听的播客
正在听的播客
听过的播客
评论过的播客
想玩的游戏
正在玩的游戏
玩过的游戏
评论过的游戏
想看的演出
看过的演出
评论过的演出
文章
收藏单
喜欢的收藏单
人物
团体
BananaSundae
@[email protected]

Stars come and go. Don't worry about them.


当前目标
暂无内容。
标签
暂无标签。
(显示全部)
近期帖文
@BananaSundae@neodb.social
4d 1 BananaSundae

started playing Castlevania: The Adventure
This is the first game on my backlog progression that I want to try finishing before moving on to the next entry. Castlevania: The Adventure is a much derided Game Boy game--and the first portable Castlevania, I believe. It's a slow-moving and methodical microcosm of classic Castlevania's emphasis on character weight and limited movement options. A lot of people seem to hate how slowly this game moves, but a lot of the principles of 2D side-scrolling action-platformers of the late 80s are present here. NES Castlevania and the original Ninja Gaiden are kind of like the same design idea being presented at two different speeds: every level is a gauntlet of enemies and environmental hazards that you must get through in a rhythmic choreography. Castlevania moves slower and Ninja Gaiden moves faster. In both cases, levels and their individual obstacle timings can be mastered and memorized, provided that you play with consistent skill. Eventually, you can become untouchable as you internalize these games' patterns like a film script nobody shared with you beforehand.

Castlevania: The Adventure moves at an even slower speed than NES Castlevania, but the familiar design core is intact. There aren't sub-weapons or nearly as nice of graphics, but those are the kinds of tradeoffs made when you go from home console to tiny handheld. It's challenging but not bad at all if accepted on its own terms. That last point is the eternal struggle of many gamers: few seem to be able to approach games with an open mind and willingness to adapt to a unique set of constraints and rules. They'd rather that every game played the same and was effortless to grasp for them. You don't need to prefer or even like what Castlevania: The Adventure is doing, but writing it off as bad because it doesn't cater to your personal preferences is entitled behavior.

@BananaSundae@neodb.social
10d BananaSundae 写了评论
Signs (2002)

关于 天兆 的评论

@BananaSundae@neodb.social
10d BananaSundae

finished watching Signs 🌕🌕🌕🌕🌑

@BananaSundae@neodb.social
12d BananaSundae 写了评论
Glass (2019)

关于 玻璃先生 的评论

@BananaSundae@neodb.social
12d BananaSundae

finished watching Glass 🌕🌕🌕🌕🌑

@BananaSundae@neodb.social
13d BananaSundae 写了评论
Split (2016)

关于 分裂 的评论

@BananaSundae@neodb.social
13d BananaSundae

finished watching Split 🌕🌕🌕🌕🌑

@BananaSundae@neodb.social
13d 1 BananaSundae 写了评论
Dragons of Flame (Backlog #8 of 872+)

关于 Advanced Dungeons & Dragons: Dragons of Flame 的评论

@BananaSundae@neodb.social
13d BananaSundae

finished playing Advanced Dungeons & Dragons: Dragons of Flame 🌕🌕🌑🌑🌑

@BananaSundae@neodb.social
2w 1 BananaSundae 回应 Mike Arrani

@prometheanbound That's a good argument for directly comparing them. I forgot about how the articles and conversations around Stranglehold back in the day were talking up the bullet time gameplay and its similarities to Max Payne as a kind of "Max Payne 3 but not" descendant. I've played Path of Neo and Enter the Matrix, so I can see some comparison to Max Payne there, too, but it feels more like they're just doing their own homage to Hard Boiled, like you said. Not trying to be Max Payne successors.


关注我们建议反馈站点公约 关于 开发者
这是NeoDB的临时镜像,请尽可能使用原始站点。