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马克思·佩恩2:马克思·佩恩的堕落 Eggplant.place 豆瓣
8.9 (14 个评分) 其它标题: 英雄本色2 / Max Payne 2: The Fall of Max Payne 2003年10月15日
类型: 射击 / 动作 平台: PC / PS2 / Xbox 开发者: Rockstar Vienna / Remedy Entertainment Ltd. 出版发行: Rockstar Games
当初《英雄本色》刚公布时,让玩家见识到电脑游戏也能这么玩的,360度慢动作、超炫的子弹飞行特效、接列的枪战火光、四散弹跳的弹壳,以及炫到不行的画面表现,《英雄本色》的表现就像电影“骇客任务”带给玩家的震撼一样,使得这款《英雄本色》不但成为游戏经典,也移植到PS2与XBOX主机上一样大获好评,甚至还被拿来当做测量3D显示卡的测试软体,可见《英雄本色》魅力惊人。
  而这次公布的《英雄本色2》更是彻底超越当时一代所带来的震撼,让游戏画面直接提升到CG动画等级,并展现了Rockstar公司在这两年来3D技术的大幅进步。
恶魔城:暗影之王 豆瓣
7.7 (6 个评分) 其它标题: Castlevania: Lords of Shadow / CSOL 2010年10月5日
类型: 动作冒险 平台: PC / PS3 / Xbox 360 开发者: Mercury Steam Entertainment S.L. / Climax Studios 出版发行: Konami Corporation / Konami Digital Entertainment GmbH
平行时空中不为人知的悲伤往事
  此作年代比《无罪的叹息》还要早50年,制作人为小岛秀夫,因此不属于IGA正史之列。故事发生在中世纪南部欧洲,主角加百列·贝尔蒙特是在光明兄弟会中长大的孤儿,教会赐予他大天使加百列之名,他是兄弟会有史以来武艺最为高强的战士。但他并非真正贝尔蒙特的族人,贝尔蒙特此姓取自其儿时仰望的一座高山的名字。
  加百列的妻子玛丽被黑暗魔物杀害,灵魂被禁锢。为拯救爱妻以及找出事件真相他踏上征途。在圣湖守卫潘与教会长者佐贝克的指引下,加百列击败了狼人之王、死神之王、吸血鬼女王这三位暗影之王,获得了能让死者复生的上帝面具。关键时刻佐贝克抢了面具,原来他才是真正的死神之王,他利用加百列来现实自己的邪恶愿望,玛丽的死也是他用法力操纵加百列下的手。紧接着,真正的幕后黑手撒旦出现并夺走面具。
  就在加百列成功封印撒旦后,吸血鬼女王卡米拉的恶魔城混沌深处,原本被封印的被遗忘者(《无罪的叹息》中的隐藏BOSS)因卡米拉的死亡,即将冲破封印重返世间。为消灭可能给世间带来灾难的被遗忘者,加百列必须获得吸血鬼之力。因此他咬吸了女吸血鬼劳拉的血液,成为吸血鬼后他进入混沌消灭了被遗忘者。虽拯救了世间,但他依然对杀死妻子玛丽的罪行无法释怀,在怨恨与痛苦交织下,加百列变成了吸血鬼德古拉,最终隐藏于黑暗之中。
2025年3月31日 玩过
2025年4月1日 评论 Castlevania: Lords of Shadow is more than a Castlevania game - If you wanted to view it as one, it does have all the hallmarks of the series, but, if you don't care about Castlevania, you will find that it functions entirely autonomously as a self-contained and unique title. The elephant in the room is the God of War formula, which can be an immediate turn-off. But, if you're willing to stay open-minded and give it a chance, you'll discover that it's not limited by this formula and improves everything about it. In structure the game has more in common with something like Ubisoft's Prince of Persia series with a sprinkle of Metroidvania influence. It is linear, but the levels have a lot of twists and turns, some of which will need certain gear to unlock, which you will find later in the game. This makes the world feel like an actual place and adds replayability without detracting from the sense of adventure that the game ultimately aims to create. In your journey you will explore ruins of dead cities, abandoned castles and temples, reclusive villages, and many natural landscapes. Locations inspire awe and fascination, making you wonder what civilizations must've built them, what life there used to be like, and how it all collapsed. Along the way you find notes of dead warriors, telling you of their grim last moments, which further reinforces the main theme of the game: the ravages of time . What you're essentially doing the entire game is trying to reverse it, to save those who are long gone and restore some kind of mythical order that has obviously not been around for a long time. It's all over, but there is a semblance of hope that is pushing the protagonist forward. I'd be lying if I said the game is well-written, but the environmental storytelling alongside perfect voice-acting helps the game convey its main themes even with mediocre dialogues. But to return to the topic of combat, which occupies about half the game, alternating with serene exploration and puzzle-solving, it exemplifies how simple incremental changes can lead to a disproportionate increase in depth. Aside from being somewhat faster than God of War, it introduces two new systems: Dodge-meter Light and Dark magic The way it works is: if you successfully dodge enemy attacks, next time you hit enemies, they release these magic orbs, which you can then absorb either as light magic or dark magic. Your light magic will then help you restore health, while your dark magic will increase your damage. This is brilliant on so many levels. Firstly, it incentivizes you to actually use the dodge move all the time. This is an organic way of telling the player how the game should be played without forcing them. Dodging in this game is absolutely paramount, everything revolves around it, similar to Killer Is Dead. You have to employ the samurai tactic: attack and retreat. Choose the right moments, it's all about the timing. And then you gotta choose the moment to absorb the magic points because that immobilizes you, leaving you vulnerable. You have to make the decision whether it's worth the risk. Secondly, if you wanna heal yourself, you need to activate the light magic and attack opponents. Which means you're still participating in the healing process while continuing to fight. You are encouraged to be aggressive and "take" health points instead of just receiving them, which reinforces player agency. Alternatively, you can choose to get reckless and activate the dark magic in hopes that it'll help you kill the enemies faster and then hopefully you'll find a health altar afterwards. Sometimes this can save your life, as killing a dangerous enemy fast might be a more effective strategy, like a cornered boxer who chooses to fight his way out of the corner. Just the amount of different possibilities and strategies that arise from just that is incredible. But then on top of that your combos and secondary items will perform other functions with the magic enabled, varying based on whether it's light or dark. And, despite all that complexity, it all feels very intuitive and easy to remember. Another thing that's improved compared to God of War is the QTEs. I'm sure everybody dislikes them. Lords of Shadow standardizes them by making it not matter which button you press. It's all about the timing now. And these moments are usually accompanied by slow motion and a minimalist interface that you don't have to pay too much attention to, making the action on the screen spectacular and more easily observable. And there's a lot to observe, as the art design in this game is simply amazing. This is easily one of the most stunning games I've ever played, and this applies not only to how the environments look, but almost every single object in the game (not counting some breakable crates and stuff like that) is designed with so much creativity and style. Barring the original Silent Hill games, I can hardly remember another game that paid this much attention to little details. And it's all accompanied by a beautiful orchestral soundtrack. I've always liked the first Lord of the Rings movie more than its sequels because it always felt like a journey through a fantastical and mysterious world with a variety of vivid locations, and different trials and tribulations that you go through with the characters. This game is probably the closest experience to that. Probably an even purer one, as you're the one experiencing it. P.S. this Kojima trailer is fantastic and does the game absolute justice.
completed ❤️
鬼泣3 豆瓣
9.3 (24 个评分) 其它标题: 恶魔猎人3 / Devil May Cry 3 2005年3月1日
类型: 冒险 / 动作 平台: PC / PS4 / Xbox One / PS3 / Xbox 360 开发者: Capcom Production Studio 1 / DIGITAL Hearts Co., Ltd. 出版发行: Capcom
鬼泣3,游戏名,由卡普空第一开发部(Capcom Production Stduio 1)制作发行。《鬼泣2》发售后,由于口碑未如理想,卡普空决定以回归《鬼泣》为重点,开发系列续作《鬼泣3》。《鬼泣3》于2005年3月1日在PlayStation 2发售,取得极高的评价,重新将“鬼泣系列”推上高峰。
本代的故事剧情拉回一代之前,叙述刚成立恶魔猎人事务所的 但丁(Dante),在神秘男子带来口信后,展开了与众多入侵恶魔的对决,与但丁为双胞胎兄弟关系的维吉尔(Vergil),也将以敌对的身分登场,展开一场西洋双手剑对日本武士刀的华丽对决。 鬼泣3
《恶魔猎人3》使用新的 3D 游戏引擎制作,大幅强化了游戏的画面表现,并支援杜比 Pro Logic II 环场音效,在声光效果、剧情演出、平衡度、镜与动作上都有大幅度的改进,并由有「恶魔画师」异名的 ATLUS《真‧女神转生》角色设定画家金子一马担任但丁的恶魔化造形设计。在游戏系统方面,则是加入了 6 种各有所长的战斗风格,其中「枪手(Gunslinger)」、「剑圣(Swordmaster)」、「骗徒(Trickster)」与「皇家护卫(Royalguard)」,分别具备远距离、近距离、回避与防御等专长项目,综合了前两代的各种战斗方式,并加以扩充。游戏中玩家将必须要适时的发挥这四种战斗风格的长处,才能顺利过关。   枪手具备各种花式的枪抱攻击方式,包括在空中倒转往下击出一连串弹幕的「Rain Storm」,如同耍双节棍般以散弹枪朝四方乱射的「Fire Works」,以及双枪可同时攻击不同目标的「Twosome Time」﹔剑圣顾名思义则是使剑的高手,可以施展出将剑高速回旋的「Prop Shredder」,将剑射出的「Sword Pierce」,以及空中连续斩击的「Aerial Rave」。   骗徒则是擅长各种灵活轻巧的特殊行动,包括飞檐走壁的「Wall Hike」,以及高速衡刺的「Dash」等。「皇家护卫」风格具备以往系列作中不曾出现过的「防御」能力,使用此战斗风格的但丁将会已类似中国功夫的防御架势,来抵挡敌人的攻击,并具备将敌人攻击力积蓄於自身体内,再瞬间释放出来的特殊攻击方式,可说是一种攻守兼备的新风格。
蜘蛛侠 Bangumi
其它标题: スパイダーマン / Spider-Man 2000年8月30日
类型: A-AVG 平台: PS1 / PC / Dreamcast / Nintendo 64 / Game Boy Color
A supposedly reformed Dr. Otto Octavius is holding a scientific demonstration at Science Expo 2000, in New York City, but is interrupted when an impostor Spider-Man attacks the crew and steals his equipment. Eddie Brock tries to take pictures for J. Jonah Jameson of the Daily Bugle, but the impostor shatters his camera. In rage, the Venom symbiote surfaces inside him, and he swears revenge on both Jameson and Spider-Man thinking them to be evil and destroyers of innocence. Peter Parker (the real Spider-Man, in attendance) is framed for the incident and the police begin to track him down. Meanwhile, Dr. Octopus and the Carnage working together release a strange fog which spreads through the entire city.
2026年1月15日 玩过
2026年1月15日 评论 PS1 perfection - It's crazy how ahead of its time this game is. Despite having no analogue stick, with the movement and the camera control being tied to the same buttons, the game controls perfectly. You never feel like Spidey is doing something you don't want him to do. And somehow the camera also manages to be very cinematic, panning, zooming in and out at crucial moments, and still staying focused on what's important. The amount of freedom the game offers to each challenge is even greater than in some of the later entries in this franchise. There is always a lot of room for you to surround the enemies or stealth, or you can just face them head-on and fight. If you choose the latter, beyond regular attacks there are various special moves you can do with your webbing. You can also grab enemies from behind, climb on top of them and beat them, or you can pick up objects and throw at them. The possibilities are numerous. Same goes for the movement. Beyond just basic jumping, climbing and web-swinging, you can zip or point at a specific spot and let the wall-crawler find his own way there, foreshadowing a system later used in 2012's Amazing Spider-Man. The story is rather simple, but it's the perfectly recreated aesthetic, tone and level of detail that really carries it. This positively feels like the most "Spider-Man" Spider-Man game. Cameos from other Marvel characters are super welcome. It was especially nice in the pre-internet and pre-MCU era, when you didn't necessarily have direct access to other Marvel media. As a kid, I was geeking out at the appearances of Daredevil, Human Torch and The Punisher here. And then there's the enormous amount of Easter Eggs, which encourage exploration and repeated playthroughs. Again, in the pre-internet era just seeing covers of comic books you didn't have was amazing, and you would want to scour every corner of this game, often finding some really cool secrets. Now, as a kid I played the PC version, whereas this time I was doing the PS1 version. The PC version had a few hilarious bugs, where Spidey would get stuck on a wall during a cutscene or forget to web-swing and fall to his death, forcing you to replay the level. To my surprise a couple of bugs still remain in the PS1 version, but nothing nearly as dramatic. Still, I kinda prefer the PC version for its better looks and performance. The PS1 version often has pretty brutal slowdowns. That being said, it might be possible to achieve the best of both worlds using Duckstation. This game is really as perfect as you could get for its era and platform. If it wasn't for the later introduction of the dynamic open-world in Spider-Man 2 on PS2, I'd say this is the quintessential Spider-Man game. I think for its time it achieved what Batman: Arkham Asylum would later achieve for the Batman franchise, that is a complete translation of the spirit of the source material into the video game form.
completed ❤️
Fight Night Champion 维基数据 IGDB
2011年3月1日
类型: Fighting / Simulator 平台: PlayStation 3 / Xbox 360 开发者: EA Canada
Fight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing."

Andre Bishop is a boxer serving time in a correctional facility. After winning a jailhouse boxing match against another inmate, he is cornered and brutally beaten by several prisoners including his opponent. Bishop wakes up severely injured and damaged. The game then flashes back 4 years to his rise as a professional fighter.

Bishop's pro career begins after defeating 9-time amateur champion Joel Savon, which earns him significant recognition as a contender. After a few successful bouts, he and his trainer Gus Carisi are approached by DL McQueen, famed fight promoter and longtime foe of Carisi who offers to promote Andre under the management of his daughter Meagan. The two refuse, causing a dispute between the crooked promoter and Bishop. McQueen continues to urge Andre to sign a deal with him, only to be denied each time. He soon frames Andre of police assault with the help of two crooked cops. Andre is then sentenced to over 5 years in prison.

After a series of fights inside of jail Andre is framed and ambushed in the showers where he gets a rough beating. Soon after recovering from his injuries, Andre begins to train himself and keep fit while imprisoned. He is angered to discover that his brother Raymond had become a professional heavyweight with McQueen Promotions, the company that framed him. Soon after being released, Raymond organizes him a job as an assistant trainer. Now a heavyweight and a focused fighter, Andre beats two ranked heavyweights during regular sparring sessions. Meagan approaches him soon after and offers to get him a new professional license, having split from her father's business due to disagreements. Gus returns as Andre's trainer and helps him make an unexpected comeback as a heavyweight.

Following several successful heavyweight bouts, Andre's brother Raymond challenges him to a fight to secure a chance against the world heavyweight champion Isaac Frost. During the fight, Andre goes down but does not get up to allow his brother a chance at the title. Raymond then fights Frost, and is defeated in the first round by a devastating KO. Angered, Andre challenges Frost himself and manages to defeat him by KO. He becomes the world heavyweight champion, and McQueen is arrested after his crooked business with the framing of Andre is revealed.
2025年3月31日 玩过
The only other Fight Night game I've played was Round 3 for PSP, so I can only compare this to that.

The new story mode they added here is completely uninteresting to me. Who needs a story mode in a boxing game anyway?

The Legacy mode is still as much fun though. I'm not a big fan of the Skills training, but the fact that it's optional means that you're still getting largely the same experience, except of course the graphics and physics being better here, though I don't know how much better (if at all) they are compared to Round 3 and 4 on PS3. I noticed some details here I didn't notice in the PSP game, for example you can hear your coach shouting tips at you, and they are genuinely good ones. And the commentators are just delightful, and it's crazy how well they're able to read the existing save data and comment on your career, not just on the current fight.
neverending ❤️