neverending
完美世界国际版 豆瓣
7.6 (5 个评分) 2006年12月30日
类型: 大型多人在线 / 角色扮演 平台: PC 开发者: Perfect World Entertainment 出版发行: Perfect World Entertainment
《完美世界国际版》是由完美世界(北京)网络技术有限公司开发的一款大型多人在线全三维网络游戏。游戏以盘古开天地为引子,在中国上古神话传说的基础上营造了一个独特的历史空间,具有史诗般的背景和波澜壮阔的剧情 ,为玩家展现了一个古老神秘、充满未知的奇幻世界。
2024年11月25日 玩过
2024年11月25日 评论 I suppose there's always bias when it comes to your first MMORPG - Certain things, like the audio-visual aspects, are entirely subjective and can never be surpassed again, especially when it comes to a game that constructed an inhabitable world out of them, where you spent countless hours forming social bonds and creating sweet memories that will haunt you for the rest of your life. But I still believe there is something objective to be said about why this game still remains one of my all-time favorites (in its past iteration ofc), while other MMOs have failed to grab me in any significant way. There was always this talk of World of Warcraft and how it's so much better than everything else. Perfect World has always been viewed as a kind of low-tier cheap grindfest that isn't worth playing. I've played dozens of other MMORPGs since and still I have not seen another game do what Perfect World does. Upon examination, World of Warcraft turned out to be extremely linear, to the point that it's hard for me to even view it as an open-world game. Every location is surrounded by impassable mountains and has two narrow entry points. You are stuck to the ground and forced to complete quests in a more or less linear progression. Most MMOs I've played are like this. Perfect World, on the other hand, is a game about freedom. It promises you a world without borders, and it commits to that vision fully. Not only are you free to traverse the entire map from the very start of the game, you can explore it in three dimensions. In other words, you can fly, and fly pretty much anywhere. And this is where the game ends up feeling like a much more believable world to me. You can go to the remotest parts of the map and find traces of human (or inhuman) presence there. Some tiny shack somewhere in the woods, an isolated temple in the mountains, ruins of an abandoned military fort on the side of a canyon, and so on, and so forth. Discovering these locations and pondering on the life and activities of the people or creatures that left them behind or currently occupy them is what endears you to this world and makes you wanna keep coming back. I've seen some people, playing PW for the first time, freak out and laugh at the height of the player's jump. To me, as someone for whom this was their first MMO experience, it's the other games that felt weird. It simply does not make sense to me why you would limit your character's movement with realistic physics, when you're trying to build an engrossing fantasy world that the player would want to explore. This jump height was a necessity to climb on big structures or even tiny 1-story buildings. It's yet another thing that adds to that spirit of freedom the game cultivates. Also, it's just more fun. You don't even have to do quests in this game. You can just start it and have your own Bilbo Baggins adventure by just traveling from one side of the map to the other. Which is something me and my friend did once. Instead of fighting enemies, we avoided them. And, whenever we met other travelers, we hung out with them and learned about them and the game. And then we'd discover amazing places, like castles floating in the sky, underwater structures, all manner of cities, towns, and villages, each with their own unique designs. The first guild I ever joined was the best guild I've ever been a part of in any game ever. Every time I'd come home from school and log in, there'd already be a conversation going, and it was about various fun subjects, not just a discussion of the game's mechanics or some boring shit like that. And the chat interface here is infinitely more convenient than in WoW or any of its clones. People were always happy to help each other with quests, and sometimes lower-level players would join in, even if they couldn't help, just to go on adventures together. Of course, at the time, there was a necessity to join a guild, because there was no auto-pathing. You had to actually read your quests and then ask people for help. After auto-pathing and a bunch of other QoL improvements were introduced, the guild system kinda fell out of relevance. I could talk about the actual gameplay, like stats, spells, mobs, etc., but I find that this stuff is usually the same in every MMO, and, honestly, the least interesting aspect of these games. I've never played an MMO to grind and level up, and I didn't do that with PW. I had fun with the game instead. I treated it as a place of wonder, and that's what it really was to me. Most other MMOs I've played are too focused on these mechanical aspects, I think they fail to capture the same feeling of freedom and discovery. Sadly, this game fell to the same problem every GAAS falls to. Over time, the changes introduced to the game have gotten greedier and greedier. By now the official version of the game is nearly unrecognizable. I play the fan-favorite version 1.3.6 on pwclassic. That's still not the same though, because there are too few people there. It's always amazing to revisit this world, but, without other people, it's less of a world.
neverending ❤️
Fight Night Champion 维基数据 IGDB
2011年3月1日
类型: Fighting / Simulator 平台: PlayStation 3 / Xbox 360 开发者: EA Canada
Fight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing."

Andre Bishop is a boxer serving time in a correctional facility. After winning a jailhouse boxing match against another inmate, he is cornered and brutally beaten by several prisoners including his opponent. Bishop wakes up severely injured and damaged. The game then flashes back 4 years to his rise as a professional fighter.

Bishop's pro career begins after defeating 9-time amateur champion Joel Savon, which earns him significant recognition as a contender. After a few successful bouts, he and his trainer Gus Carisi are approached by DL McQueen, famed fight promoter and longtime foe of Carisi who offers to promote Andre under the management of his daughter Meagan. The two refuse, causing a dispute between the crooked promoter and Bishop. McQueen continues to urge Andre to sign a deal with him, only to be denied each time. He soon frames Andre of police assault with the help of two crooked cops. Andre is then sentenced to over 5 years in prison.

After a series of fights inside of jail Andre is framed and ambushed in the showers where he gets a rough beating. Soon after recovering from his injuries, Andre begins to train himself and keep fit while imprisoned. He is angered to discover that his brother Raymond had become a professional heavyweight with McQueen Promotions, the company that framed him. Soon after being released, Raymond organizes him a job as an assistant trainer. Now a heavyweight and a focused fighter, Andre beats two ranked heavyweights during regular sparring sessions. Meagan approaches him soon after and offers to get him a new professional license, having split from her father's business due to disagreements. Gus returns as Andre's trainer and helps him make an unexpected comeback as a heavyweight.

Following several successful heavyweight bouts, Andre's brother Raymond challenges him to a fight to secure a chance against the world heavyweight champion Isaac Frost. During the fight, Andre goes down but does not get up to allow his brother a chance at the title. Raymond then fights Frost, and is defeated in the first round by a devastating KO. Angered, Andre challenges Frost himself and manages to defeat him by KO. He becomes the world heavyweight champion, and McQueen is arrested after his crooked business with the framing of Andre is revealed.
2025年3月31日 玩过
The only other Fight Night game I've played was Round 3 for PSP, so I can only compare this to that.

The new story mode they added here is completely uninteresting to me. Who needs a story mode in a boxing game anyway?

The Legacy mode is still as much fun though. I'm not a big fan of the Skills training, but the fact that it's optional means that you're still getting largely the same experience, except of course the graphics and physics being better here, though I don't know how much better (if at all) they are compared to Round 3 and 4 on PS3. I noticed some details here I didn't notice in the PSP game, for example you can hear your coach shouting tips at you, and they are genuinely good ones. And the commentators are just delightful, and it's crazy how well they're able to read the existing save data and comment on your career, not just on the current fight.
neverending ❤️
文明5:美丽新世界 豆瓣
9.6 (48 个评分) 其它标题: 席德梅尔之文明5 / Sid Meier's Civilization V: Brave New World 2013年7月9日
类型: 模拟 / 策略 平台: PC / Mac / Linux 开发者: Firaxis Games 出版发行: 2K Games
《文明V:美丽新世界》是回合制策略电子游戏《文明V》的第二个资料片。此资料片的消息在2013年3月15日公布,资料片增加了9个新文明、8个世界奇观、两个情景、贸易路线机制和世界议会机制。《美丽新世界》2013年7月9日在美国发售,12日在世界其他地方发售。